For 29 years, everybody (including the man who directed it) has apologized for the ending of David Fincher’s The Game. They should stop. The ending is the only part of the movie that came true.
The Game is the most accurate movie about the 21st century that anyone has ever made, and it came out in September 1997.
That is too big a sentence, and I know it. The Truman Show predicted reality television. The Matrix predicted that we’d spend our lives inside a simulation and argue about it online. Wag the Dog predicted most of the news. But all of those movies predicted media, which is the easy part, because media was already the thing everyone was scared of in the 1990s. The Game predicted a customer. It predicted what it would feel like to be the person a company is built around: known completely, handled by strangers, driven around by nobody, and billed at the end. Nobody in 1997 believed that was possible, which is why nobody in 1997 believed the ending.
So let me put my opinion where you can see it. The Game is great. The ending is the best thing in it. And David Fincher, who has spent a decade apologizing for that ending, is wrong about his own movie. In 2014 he told Playboy, flatly, “We didn’t figure out the third act, and it was my fault.” With respect: he figured it out fine. The audience just hadn’t been built yet.
Most thrillers guide you with close-ups. David Fincher‘s approach to The Game (1997) goes the other direction — wide frames, a neutral camera grammar, nothing that triggers your editorial radar. In a film built entirely on manipulation, the film analysis only works if you never feel it happening.
Chapters:
00:00: How Fincher Controls Your Mind in The Game 01:19: The Game Recap 02:04: How Fincher’s Team Approached The Game 04:53: Leading Lines 06:35: Overhead Lighting 08:05: Emotional Manipulation 13:12: Takeaways
This is a cinematography breakdown of how Fincher and his collaborators — production designer Jeffrey Beecroft and cinematographer Harris Savides — built a visual system where every layer does covert work. Leading lines run through every corridor. Lighting spotlights without editorializing. An architecture of compressed versus open space communicates Van Orton‘s psychological state before a word of dialogue confirms it. From the fluorescent corridors of CRS to the hotel room ceiling pressing down, the production design in this film is doing David Fincher’s directing work silently.
What makes The Game remarkable is that Fincher runs the same operation on the audience that CRS runs on Van Orton. The wide frame withholds. The set design steers. The lighting points — without ever announcing itself as an editorial decision. None of it triggers your pattern-recognition the way a close-up would. You navigate the film exactly as Van Orton navigates the game. Once you see the system, you can’t unsee it.
If you’re drawn to production design, visual storytelling in film, or how directors control the audience without anyone realizing it — this breakdown is for you. Watch it, then try rewatching The Game.
♬ Songs used:
“Happy Birthday, Nicholas” – Howard Shore “Consumer Recreation Services” – Howard Shore “Harlequin Clown” – Howard Shore “Congratulations on Choosing C.R.S.” – Howard Shore “House of Pain” – Howard Shore “Van Orton Mansion” – Howard Shore “White Rabbit” – Jefferson Airplane “Room 277” – Howard Shore “Strange Connection” – Nobou “Attempted Murder” – Howard Shore
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Directed by David Fincher • 1997 • United States Starring Michael Douglas, Sean Penn, Deborah Kara Unger
The enormously wealthy and emotionally remote investment banker Nicholas Van Orton (Michael Douglas) receives a strange gift from his ne’er-do-well younger brother (Sean Penn) on his forty-eighth birthday: a voucher for a game that, if he agrees to play it, will change his life. Thus begins a trip down the rabbit hole that is puzzling, terrifying, and exhilarating for Nicholas and viewers alike. This multilayered, noirish descent into one man’s personal hell is also a surreal, metacinematic journey that, two years after the phenomenon SE7EN, further demonstrated that director David Fincher was one of Hollywood’s true contemporary visionaries.
Brian: Hello, Andrew. This is the first day of the Austin Film Festival, and I’m glad to sit down with you. I wanted to talk to you about your writing in your career. The first question I want to ask you is about your origin story, what made you want to be a writer, and who were some of your favorite writers growing up?
Andrew Kevin Walker: I really focused on screenwriting in college. I knew when I was a young kid that I wanted to work in the film industry. I remember, I was just talking to somebody about it because it was Jaws fiftieth anniversary, because it was so influential for me, and it really made me realize what a director does, et cetera. I was really into film early on and nerding out, reading American Film magazines and stuff in high school. I went into college studying film at Penn State, I was probably thinking I wanted to be a director but I really focused on screenwriting. There was an amazing screen writing teacher that was there at the time, I think he may still be teaching at Temple, his name is Jeff Rush. It was at Penn State that I focused on writing. Some my favorite writer’s? William Goldman is probably my favorite screenwriter of all time. My favorite novelist is [William] Somerset Maugham, which is not too surprising, I guess, there’s a couple of Somerset Maugham references in Se7en. As far as screenwriters go, Waldo Salt and William Goldman, some of the guys who were writing real classics, you know. My favorite two movies are Midnight Cowboy and Lawrence of Arabia.
Brian: That covers a lot.
Andrew: That covers the city and the desert I guess (laughs).
This week on On Story, we’ll travel back to the 90s with a retrospective on the crime thriller Se7en, with its screenwriter, Andrew Kevin Walker. Directed by David Fincher, Se7en stars Brad Pitt as David Mills, an idealistic young detective with a short fuse, who’s still adjusting to the violence and apathy of life in the big city. Mills is paired with William Somerset, a jaded Detective Lieutenant who’s only one week from retirement, played by Morgan Freeman. Mills and Somerset are tasked with investigating a pair of homicides that are exceptionally depraved and theatrical. The detectives realize that the two murders are only the beginning of a sadistic killing spree where each crime will be based on one of the seven deadly sins: gluttony, greed, sloth, envy, wrath, pride, and lust. Mills and Somerset begin a desperate game of cat and mouse as they try to get inside the mind of this depraved killer and catch him before he can carry out his plan.
The film was nominated for a BAFTA award for Best Original Screenplay. Se7en was screenwriter Andrew Kevin Walker’s first script to be sold. During Se7en’s three-year development period, Walker wrote the scripts for two horror movies: the sci-fi slasher Brainscan, about a troubled teen who’s seduced into committing crimes by a hypnotic interactive horror game, and the psychological horror Hideaway, about a man who survives a near-death experience and finds himself psychically connected to a serial killer. Walker has continued writing and producing in the crime thriller and sci-fi genres throughout his career. Walker wrote the script for 8mm, which follows a private detective investigating a snuff film which may depict a real murder. Walker collaborated with David Fincher again on the 2023 film The Killer, and on an episode of the animated series Love, Death & Robots. His writing credits also include Tim Burton’s Sleepy Hollow, the animated comedy Nerdland, the crime thriller Windfall, and many more. AFF moderator Andy Volk sat down with Andrew Kevin Walker for a post-screening conversation on his experience writing Se7en based on a one-sentence logline, getting the script in front of director David Fincher, and working with the film’s production crew to craft a version of New York City lost in time.
Cinematographer Jeff Cronenweth joins Movies We Like hosts Andy Nelson and Pete Wright to explore Ridley Scott’s groundbreaking 1982 film Blade Runner. As the son of the film’s original cinematographer, Jordan Cronenweth, Jeff brings a unique perspective on both the technical achievements and lasting influence of this sci-fi noir masterpiece. With his recent work on Tron: Ares hitting theaters, Cronenweth reflects on how Blade Runner continues to inspire filmmakers and cinematographers four decades later.
From early experiences on film sets with his father to becoming David Fincher’s go-to cinematographer on films like Fight Club, The Social Network, and The Girl with the Dragon Tattoo, Cronenweth has built a career focused on visual storytelling that serves character and narrative. He describes his approach as seeking human stories within any genre, whether period drama or science fiction. His transition from film to digital cinematography reflects broader industry changes, while maintaining his commitment to thoughtful, story-driven imagery.
The conversation explores how Blade Runner created its influential neo-noir aesthetic with remarkably limited technical resources, including just three xenon lights for its iconic beam effects and borrowed neon lights from Francis Ford Coppola’s One from the Heart set. Cronenweth shares insights into the film’s production challenges and creative solutions, from practical lighting techniques to Ridley Scott’s visionary production design. The discussion examines how the film balances its high-concept science fiction premise with intimate character moments, creating a template for genre storytelling that continues to resonate. Cronenweth also offers a perspective on the various cuts of the film and its 2017 sequel.
Through this engaging conversation, Cronenweth illuminates not just the technical mastery behind Blade Runner, but its enduring impact on cinema. His unique connection to the film through his father, combined with his own distinguished career, offers viewers fresh insights into this landmark work of science fiction and its continuing influence on visual storytelling.
It’s officially 2025, and that makes it the year of SE7EN’s 30th anniversary. Released in theaters on September 22, 1995, David Fincher’s second feature film enjoyed a successful run at the box office, scored an Academy Award nomination for Best Film Editing, a BAFTA nomination for Best Original Screenplay, and is still revered as top-tier cinema to this day.
The movie stars Morgan Freeman and Brad Pitt as detectives. Freeman’s William Somerset is a respected veteran on the verge of retirement, while Pitt’s David Mills is a recently transferred detective with loads of confidence, but lots to learn from Somerset. The pair is assigned to investigate a string of elaborate and ruthless murders, each one connected to one of the seven deadly sins.
In celebration of SE7EN’s release on 4K UHD on January 7, and also its first-ever IMAX release on January 3, I got the opportunity to get a peek behind the curtain of the restoration process courtesy of Fincher himself. He broke down the factors he must consider when choosing which of his films to restore, where he draws the line when making changes to the original film during this restoration process, how he used AI to pull off “the most thrillingly stupid fix in the world,” and loads more. You can read about all of that and his thoughts on his Netflix projects getting physical releases in the interview below.
Fight Club is a cinematic time machine. The film captured the essence of 1999, and, 25 years later, filmmaker David Fincher‘s vision for Chuck Palahniuk‘s novel continues to resonate, cranking up its unsettling relevance in a commercialized and violent world.
The movie hits just as hard today as it did back then.
Fight Club remains as overwhelming as the narrator’s life. The sound is relentless; the world almost never quiets down. It’s a controlled yet unrelenting experience for the eyes and ears. Much of the credit goes to sound designer Ren Klyce, who is once again working on the film, remastering it with Fincher & Co. Before attending MPSE Presents: Fight Club 25th AnniversaryScreening, Klyce spoke with Immersive Media about his past and present experiences with Fight Club.
The next day, a screening of Zodiac was followed by a discussion with the director about the film and his career, “David Fincher par David Fincher, une leçon de cinéma” (“David Fincher by David Fincher, a lesson in cinema”).
From his earliest days working for ILM on Return of the Jedi; to his countless music videos for stars like Madonna, Michael Jackson, and The Rolling Stones; to his groundbreaking big-screen adaptations, there’s no one with an eye quite like David Fincher. But how does he do it (apart from doing over 100 takes)? Through his use of razor-sharp precision; his omniscient and unencumbered camerawork; his pitch-black comedy; and the recognition that deep down people are perverts.
Films Included: The Social Network (2010), Alien3 (1992), SE7EN (1995), Zodiac (2007), Mank (2020), Panic Room (2002), The Girl with the Dragon Tattoo (2011), Gone Girl (2014), The Game (1997), Fight Club (1999), The Curious Case of Benjamin Button (2008)
We have a bumper episode for you with not one, not two, but three Oscar-nominated or Oscar-winning filmmakers who work with David Fincher. We have Cinematographer Erik Messerschmidt, Editor Kirk Baxter, and Sound Designer Ren Kylce, who have all worked with Fincher multiple times. We talk about their latest collaboration, The Killer, which starring Michael Fassbender and Tilda Swinton.
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