IndieWire Influencers: David Fincher & Sound Designer Ren Klyce

Influencers: Through their decades-long partnership, the pair have constantly refined how sound can be used to shape a viewer’s emotional response.

Chris O’Falt
January 13, 2021
IndieWire

David Fincher and Ren Klyce came of age during a seminal time for Hollywood: when the pair were just kids, a group of ’70s filmmakers was reshaping what it meant to make movies, right from the pair’s native Bay Area. In a biographical detail almost too perfect to be true, George Lucas rented a house in Marin County to edit his “THX 1138,” that just so happened to be located right next door to the Klyce family’s home. A single suburban lawn is all that separated a then-9-year-old Ren from the great Walter Murch, just as he was starting to change modern movie sound forever, work he’d continue throughout the decade with another NorCal auteur, Francis Ford Coppola. And it would be on a Lucas-produced animated feature, “Twice Upon a Time,” that future sound designer Klyce would meet his Coppola, a then-19-year-old Fincher.

Over the last 25 years, as Hollywood has utilized the multi-channel surround technology pioneered by Murch to create bombastic soundtracks that all too often mask a lack of craft, Klyce has helped Fincher explore the subconscious underbelly of his own films, constantly refining how sound can be used to shape a viewer’s emotional response.

“To me, sound design is not about 96 channels all at 11, and two side cars giving you this sound pressure-gasm; to me, it’s very much about the detail and the nuance and maybe things that you wouldn’t even be aware that you heard until the second or third time you saw it,” said Fincher in an interview about his collaboration with Klyce. “I can’t talk more enthusiastically about someone [Klyce] I feel has very subtly pushed what sound designers do.”

Read the full profile and watch the 3 exclusive video essays

HPA NET Critical Conversations with Peter Mavromates

Two Decades of Inventing Digital Workflows: Lessons from One of the Masters

Mark Chiolis
December 20, 2020
HPA

The new David Fincher movie, Mank, released on Netflix on December 4th of this year, was originally scheduled to be produced in 1999 but didn’t happen due to a number of factors. In 2007 Fincher released Zodiac which was one of the first major theatrical features to be shot in a digital environment around a completely new file-based workflow that would revolutionize the industry over the next decade.

Peter Mavromates, the post production supervisor on Zodiac and a number of other Fincher projects over the years, including a co-Producer credit on Mank, joins Critical Conversations to discuss how digital workflows have grown and evolved over the last 15 years. Peter will talk about helping to design the early workflows on Zodiac, continuing to build it with The Curious Case of Benjamin Button, the ongoing developments created for Mank, and what’s next for the future.

Peter Mavromates has worked in post production for more than 35 years.  He saw the future of “film” when he walked into a high-end video facility in New York called Charlex.  Working at Charlex while still in “film” school in the NYU Grad Film Program, he saw the beauty of film (read ACETATE) and the power of electronic (read ANALOG VIDEO transitioning to DIGITAL) and watched as those two processes merged and mutated throughout the ‘80s and ‘90s.  Peter produced his first DI on Panic Room in 2002, and his first DI of a digitally acquired movie on Zodiac in 2007. Most of the last 25 years have been spent working on projects with David Fincher, but he has also worked with Quentin Tarantino, Stephen Gaghan, and George Clooney.

Watch the full conversation

La Septième Obsession 31: David Fincher

La Septième Obsession

OBSESSION: David Fincher

1. Mank de David Fincher

Le grand film de Fincher débarque sur Netflix le 4 décembre. L’occasion d’un entretien avec le cinéaste, mais aussi avec ses collaborateurs les plus proches. 16 pages spéciales.

Scénario pour une critique par Nicolas Tellop

Filmopathe entretien avec David Fincher – par Nev Pierce

Collaborer avec Fincher entretiens avec Erik Messerschmidt (chef opérateur) – Donald Graham Burt (chef décorateur) – Trish Summerville (costumière) – Kirk Baxter (monteur)

2. Revisiter Fincher

Plongée exceptionnelle dans l’oeuvre de l’un des plus grands cinéastes contemporains. Filmographie commentée, analyses… 50 pages à lire.

4 nuances de Fincher par Jean-Sébastien Massart et Fabrice Fuentes

David Fincher en 14 titres Propaganda Films (clips) – Alien 3Se7enThe GameFight ClubPanic Room + les plans de Panic RoomZodiacL’Étrange histoire de Benjamin ButtonThe Social Network Millénium + la musique hantée de MilléniumGone Girl Mindhunter

3. Analyses

Démoniaque – la perfection du crime par Nathan Reneaud
Fantômes et paranoïa par Jérôme d’Estais
Solitude & obsession – Fincher Dogma par Alexandre Jourdain
Poétique du suicide par Aurélien Lemant
Le système des objets – design finchérien par Dick Tomasovic

Sommaire complet

Commander

The David Fincher You Meet in His Movies

To celebrate the 25th anniversary of Se7en and the 10th anniversary of The Social NetworkThe Ringer hereby dubs September 21-25 David Fincher Week. Join us all throughout the week as we celebrate and examine the man, the myth, and his impeccable body of work.

The protagonists of everything from ‘Fight Club’ to ‘Zodiac’ to ‘Gone Girl’ have something in common: they’re all cut from the same cloth as their director

Adam Nayman
September 23, 2020
The Ringer

No filmmaker has ever put himself into his work like Alfred Hitchcock. In movie after movie, the director made blink-or-miss-them appearances located at the edge of the frame—crossing a street walking a dog; appearing in a photo for a weight loss clinic—that prompted audiences to play a game of spot-the-auteur. These slyly miniaturized acts of showmanship were simultaneously sight gags and wry reminders of who was really in charge: The so-called “master of suspense” mixed in among the actors he infamously referred to as “cattle.”

David Fincher has not appeared in any of his own films: the closest thing to a cameo comes in 2014’s Gone Girl, a positively Hitchcockian thriller right down to its shower scene featuring a bloody blond. Midway through the film, suspected wife killer Nick Dunne (Ben Affleck) is being coached on an upcoming television appearance by his high-priced lawyer Tanner Bolt (Tyler Perry), who’s determined that his client makes just the right impression. During their dressing room prep session, the attorney pelts Nick with gummy bears to sharpen his posture and line readings. Perry supposedly didn’t know who Fincher was before being cast in the part, but that doesn’t preclude the fact that in this scene, he’s doing an indirect impression of his director—a control freak who once said there are only two ways to shoot any given scene, and that one of them is always wrong.

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davidkoepp.com: “Panic Room” Script Archives

Directed by David Fincher · 2002

Screenplay by David Koepp.

When intruders break into her new home searching for a missing fortune, a divorced woman and her diabetic daughter take refuge in the house’s fortress-like safe room.

Panic Room Script Archives

Panic Room – 1.17.00
Panic Room – 2.15.00
Panic Room – 10.9.00
Panic Room – Color 2.8.01
Panic Room – Pitch

Other Screenplays by David Koepp

Master Class with David Fincher / Master Class de David Fincher

Carlos Reviriego
September 15, 2014 (May 8, 2020)
TAI Escuela Universitaria de Artes

Interview with David Fincher at the TAI University School of Arts (Madrid), hosted by Carlos Reviriego.

In English, with Spanish subtitles.

Questions:

0:00:33 – What did the book ‘Gone Girl‘ is based on had that made you want to film a movie about it?
0:02:33 – Talk about your first years in the movie industry.
0:06:38 – You once said ‘No one hates Alien3 more than me’. Can you talk about it?
0:09:31 – David Lynch was here last year, and he said that the most important advice was to always fight for the final cut of your film. Do you think the same?
0:15:03 – Some critics think that ‘Fight Club‘ and movies on your filmography celebrate violence and anarchy. What do you have to say about it?
0:18:39 – Do you see yourself as a perfectionist?
0:22:17 – What’s more important, talent or hard work?
0:25:40 – What changes with digital cinema?
0:28:09 – How do you work with the Cinematographer and the Art Department?
0:34:31 – Can you talk about your work for TV and House of Cards?
0:36:37 – How do you feel about Amy’s character in Gone Girl?
0:37:53 – Do you get involved in the writing process?
0:39:08 – Why do you tend to use green and yellow colours in your cinema?
0:41:12 – Do you see a certain similarity between Brad Pitt’s character in ‘Twelve Monkeys‘ and ‘Seven‘?
0:43:02 – What do you look for in an actor?
0:48:38 – Is it more complicated to do fiction or documentary?


Encuentro con David Fincher en la Escuela Universitaria de Artes TAI (Madrid), conducido por Carlos Reviriego.

En inglés, con subtítulos en español.

Preguntas:

0:00:33 – ¿Qué te atrajo de la obra literaria en la que se inspira ‘Gone Girl‘?
0:02:33 – Háblanos de tus comienzos
0:06:38 – Una vez dijiste que nadie odió Alien3 más que tu. ¿Puedes hablar sobre ello?
0:09:31 – David Lynch estuvo aquí el año pasado y dijo que lo más importante era tener el corte final de la película. ¿Opinas lo mismo?
0:15:03 – Algunos críticos opinan que ‘Fight Club‘ y otras de tus películas ensalzan la violencia y el caos. ¿Qué tienes que decir al respecto?
0:18:39 – ¿Te consideras un perfeccionista?
0:22:17 – ¿Qué es más importante, el talento o el trabajo duro?
0:25:40 – ¿Qué añade la conversión al digital del cine a tu obra?
0:28:09 – Tu estética tiene una firma o un sello personal. ¿Cómo trabajas con el Director de Fotografía?
0:34:31 – ¿Puedes hablar sobre tu participación en televisión y en House of Cards?
0:36:37 – ¿Qué piensas del personaje de Amy en Gone Girl?
0:37:53 – ¿Cómo te involucras en el proceso de escritura del guión?
0:39:08 – ¿Por qué tu cine tiene cierta tendencia a usar verdes y amarillos?
0:41:12 – ¿Crees que hay cierta similitud entre la forma de actuar del personaje de Brad Pitt en ‘Twelve Monkeys‘ y ‘Seven‘, que fueron rodadas en la misma época?
0:43:02 – ¿Qué buscas de un actor a la hora de trabajar con él?
0:48:38 – ¿Es más complicado rodar ficción o documental?

Magaly Briand / TAI (2014)

Eric Dachs & Marc Dando. The Interview, Part One

We took the opportunity to sit down with the founders of PIX and CODEX, Eric Dachs and Marc Dando, to learn more about why PIX acquired CODEX and what the future holds for X2X.

January 2020
X2X Magazine App (Issue 01)

Eric Dachs:

“I was fortunate enough to meet David Fincher on Panic Room in 2001 when I was working as a sound editor and the relationship I developed with him and his No. 13 production company has carried through until today with Mindhunter. He’s someone I can bounce ideas off and he’s constantly challenging us. For the second season of Mindhunter he asked to design a real-time telestration solution that would enable him to communicate the thoughts and ideas he came up with during production via annotations attached to the image captured by the camera. We came up with PIX RT it immediately creates clips of the take and presents this clip to the director and certain other approved crew members via a tablet, so he or she can make annotations and notes on the image. This media, metadata and the notes are then securely synchronized with the PIX cloud to all the approved members of the production who can review them. And of course, it is completely secure and integrated with all of our other services. And now we’re working with the CODEX team on the next evolution of these tools.”

Marc Dando:

“Sometimes it takes working with the most demanding and yet most exceptionally talented people to push you to design the best products. That’s certainly the case with cinematographers like Bob Richardson and Emmanuel “Chivo” Lubezki. On Gravity we worked with Chivo and his crew along with our services company to design an efficient, color critical, ARRIRAW workflow that would support this complex, multi-camera shoot which involved “The Cage”. The Cage was a lightbox consisting of 196 2’x2′ LED panels which simulated the light coming from stars and the sun and reflected light from Earth, but could also project images of Earth, distant stars, or, images of Sandra Bullock‘s child character, as the actor was suspended within. It was ground-breaking. And funnily enough, I recall that Chivo talked to David Fincher before the shoot and he thought that it was a couple of years too early to pull it off. Projects like Gravity inspire us to push the boundaries of what is possible.”

Read the full interview (part one) on the X2X magazine app (App Store & Google Play). You’ll find interviews and Q&A’s with some of the world’s leading DITs, directors, and cinematographers. Best of all, it’s free!

Bad Lands

2018-04 ICG Magazine - Mindhunter 05 (Patrick Harbron)

Erik Messerschmidt and Chris Probst, ASC, also have made “smart” use of LED technology, as detailed in our cover story on Mindhunter (page 36). David Fincher, who first started using LED’s for process work on Zodiac, 11 years ago, not only customized a high-resolution RED camera for the show (dubbed the “Xenomorph”), but also devised one of the most ingenious LED-driven plate projection/interactive lighting processes for driving shots TV has ever seen. Messerschmidt’s description of Fincher’s commitment to innovation mirrors those Sundancers bending technology in the service of new ways to tell a story: “For David, the frame is sacred; what we choose to include is intrinsic to what the audience thinks is important. They are one and the same.”

David Geffner, Executive Editor
ICG Magazine

Visualizing the daring and often scary world of David Fincher requires new technologies and processes rarely attempted in series television.

Matt Hurwitz
Photos by Patrick Harbron & Merrick Morton, SMPSP
April 2018
ICG Magazine

In the season 1 finale of Netflix’s MINDHUNTER, a disturbed FBI agent, Holden Ford (Jonathan Groff), bursts wildly from a hospital room, as a handheld camera gives chase. The move begins as shaken as ford is, but, as it lands with the agent, who collapses in the hallway, it’s as if the camera has floated to a butter-smooth stop inches from the floor, the maneuver executed like it was on a perfectly balanced Jib arm, crane, or even Steadicam. But it’s none of those. What can viewers assume from this?

David Fincher has returned to television.

FOR THIS SERIES ABOUT A PAIR OF AGENTS WORKING IN THE FBI’S ELITE BEHAVIORAL SCIENCES UNIT in 1979, and attempting to understand the mind of a serial killer, Fincher used a number of leading-edge technologies – interactive LED lighting, custom built high-resolution cameras, and, as in the shot with Agent Ford, image stabilization/smoothing in postproduction – to keep the viewer visually embedded. Fincher’s aim with MINDHUNTER, which has no graphic violence, is for viewers to “access their own attics. There’s far scarier stuff up there than anything we can fabricate,” the filmmaker insists. “I wanted people to register what’s going on in [characters’] eyes and where the gear changes are taking place. At what point do I [as the viewer] feel like, ‘OK, I’ve got an insight,’ and at what point do they feel like: ‘oh, I’m being sold something. It’s all about the nuance in how the balance of power is changing.”

Fincher’s longtime postproduction supervisor, Peter Mavromates, says he creates an “experience of omniscience,” similar to Kubrick’s A Clockwork Orange, “where you’re in a straitjacket with your eyelids pinned open, and David’s forcing you to watch these horrible things.” In fact, the show’s unique visual process began more than a year before production started in Pittsburgh (on area locations and on stages at 31st Street Studios, a former steel mill), with the development of a unique RED camera system.

Christopher Probst, ASC – who shot MINDHUNTER’S pilot and second episode – was asked for his input on a RED prototype system, which had been designed by Jarred Land and RED’s Chief Designer Matt Tremblay according to Fincher’s specific needs. “David wanted to take all of the different exterior add-ons that create a jungle of wires, and put them inside the camera body,” Probst explains.

Fincher puts it even more directly: “It just seems insane that we’ve been bequeathed a [camera] layout [dating back to] D.W. Griffith and Charlie Chaplin that looks like some bizarre Medusa. [The camera] should be something that people want to approach, touch, and pick up.”

In fact, the custom system built for Season 1 [Land created a 2.0 version being used in Season 2] had an RTMotion MK3.1 lens-control system, Paralinx Arrow-X wireless video, and Zaxcom wireless audio (with timecode) integrated into the RED body, with the only visible cable being to control the lens. Slating was all but eliminated, with clip-number metadata being shared wirelessly between the camera and the script supervisor, who used Filemaker software to associate takes and clips. An audio scratch track from the mixer was recorded onto the REDCODE RAW R3D files and received wirelessly.

The base camera was one of RED’s DSMC2 systems, the then-new WEAPON DRAGON, with its 6K sensor. The shell design, accommodating the added gear inside, with its angular shape and heat venting fins on top, had a “Xenomorph” appearance (à la Alien), and was dubbed as such by Land and Fincher. “When the camera arrived in Pittsburgh, they had actually engraved “Xenomorph” on the side,” Probst says.

Read the full profile:

Website version of the profile

2018-04 ICG Magazine - Mindhunter 14 (Patrick Harbron)

2018-04 ICG Magazine - Mindhunter 13 (Merrick Morton)

Art of the Title: David Fincher

David Fincher: A Film Title Retrospective

August 27, 2012
Art of the Title