The David Fincher Process: 1st Assistant Editor’s POV

Sven Pape, ACE
June 11, 2022
This Guy Edits

The editing and post-production of David Fincher‘s Mank.

Netflix’s Mank was leading 2021 Oscars nominations with 10 nominations, including Best Picture and Best Director. First assistant editor Ben Insler opens up the editing timeline of the film and shares insights on the editing and workflow process.

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A Conversation with the Editors of David Fincher’s Motion Picture MANK

Meagan Keane
March 24, 2021
Adobe

Join Adobe for an exciting discussion with the editorial team from Netflix’s Mank featuring special guests Kirk Baxter, ACE, first assistant editor Ben Insler, and assistant editor Jennifer Chung. The team goes behind-the-scenes of the critically-acclaimed, Oscar nominated film to share their creative editing process and collaborative workflows for in-house VFX. Learn how they crafted a modern-day homage to one of the most celebrated films of all time, and overcame the challenges of a remote workflow using Premiere Pro Productions and After Effects.

Kirk Baxter, ACE, has been recognized with Academy Awards for his work on The Social Network and The Girl with the Dragon Tattoo, an Academy Award nomination for The Curious Case of Benjamin Button and multiple nominations from the American Cinema Editors. The Australian native is a long-time collaborator of David Fincher, including five of the director’s films and two of his series, Mindhunter and House of Cards.

Ben Insler currently works as a feature film assistant editor in Los Angeles, most recently on David Fincher’s Mank. He has previously assisted on television series, documentaries, and commercials, as well as edited for television, independent features and numerous shorts.

Jennifer Chung is an assistant editor working in Los Angeles. Originally from the midwest, she graduated with a BFA in Cinema Art + Science from Columbia College Chicago. She works in scripted tv and film, most recently on the “Blindspotting” series and David Fincher’s “Mank”. Along with assisting, she has also edited numerous shorts, music videos and promotional content.

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Adobe: Netflix feature film Mank takes editorial workflows to a new level

Adobe Communications Team
March 09, 2021
Adobe Blog

Citizen Kane has long been regarded as a movie masterpiece for its cinematography, storytelling, and ahead-of-its-time visual effects. Who better to pay homage to the 1940’s film than director David Fincher, whose films are often lauded for these same characteristics? Fincher’s most recent project, the Netflix feature film Mank, brings to life a screenplay written by his late father, journalist Jack Fincher.

Netflix describes the film as “1930s Hollywood…reevaluated through the eyes of scathing wit and alcoholic screenwriter Herman J. Mankiewicz as he races to finish Citizen Kane.” This movie about a movie showcases the unique approach to storytelling and visual style that continues to make Fincher’s work stand out.

Helping Fincher to bring his signature style to life is a talented post-production team that includes post producer Peter Mavromates, editor Kirk Baxter, first assistant editor Ben Insler, assistant editor Jennifer Chung, and a number of additional assistant editors and VFX artists. Their collective credits include MINDHUNTER, Gone Girl, The Social Network, The Girl with the Dragon Tattoo, The Curious Case of Benjamin Button, House of Cards, and other features.

As co-producer of Mank, Mavromates oversaw the timing, budget, schedule, and integration between the editorial, visual effects, and finishing departments. Insler was responsible for integrating the overall project workflows. Chung prepped dailies and supported the editorial team throughout the post-production process and liaised with the sound, color, and visual effects teams.

The team constantly looks to refine and improve their workflows. “I love the mechanics of post-production,” says Insler. “If there’s a way we can eliminate a bottleneck or figure out a more efficient way to do things, I’m all over it. It’s one of my favorite things to do.”

Insler had that opportunity while working on Mank, which was edited using Productions in Adobe Premiere Pro. Already long-time users of Premiere Pro, Productions made it even easier for the editorial team to organize projects, collaborate, and scale, while solving issues such as avoiding duplicate clips and providing the ability to break large projects into smaller segments so that they open and save faster.

Read the full article

Film Editor Spotlight, with Kirk Baxter, ACE, editor of Mank

Mank and Adobe Premiere Pro take a new look at Old Hollywood

Adobe Video & Motion (YouTube)
March 9, 2021

How do you make a movie about the best movie ever made? With David Fincher, Gary Oldman, Netflix and Adobe Premiere Pro, Mank tells the story behind the story of Citizen Kane.


Art Of The Cut Podcast: “Mank” First Assistant Editor Ben Insler

Steve Hullfish (Twitter)
December 9, 2020
Art Of The Cut Podcast (ProVideo Coalition)

The Art of the Cut podcast brings the fantastic conversations that Steve Hullfish has with world renowned editors into your car, living room, editing suite and beyond. In each episode, Steve talks with editors ranging from emerging stars to Oscar and Emmy winners. Hear from the top editors of today about their careers, editing workflows and about their work on some of the biggest films and TV shows of the year.

On this episode of the Art of the Cut Podcast, Steve talks with editor Ben Insler about his work on the new Netflix Film “Mank.” Ben has edited multiple series including the Netflix series “Mindhunter.” In this episode Steve dives deep into the work flows and technology used to cut this film including the challenges of finishing a film remotely due to COVID-19.

On a future episode, Steve will also be talking with editor Kirk Baxter about leading the “Mank” editing team. Make sure to keep a look out for that episode!

This episode of the Art of the Cut Podcast is brought to you by Filmtools.com, Hollywood’s trusted one-stop shop for all things production and post.

Want to read/ listen to more interviews from Steve Hullfish? Check out The Art of the Cut Archive for more than 200 interviews with some of the top film and TV editors of today!

The Art of the Cut podcast is available on:

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If you like the podcast, make sure to subscribe so you don’t miss future episodes and tell an editor friend.

Read the transcription of this interview:

ART OF THE CUT on the workflows and methods for editing “Mank”

Steve Hullfish
December 9, 2020
ProVideo Coalition

Adobe: Hollywood Post-production with Team Fincher

A virtual panel with famed director David Fincher’s assistant editors and his post producer.

Mike Kanfer, Karl Soule, Matt Christensen, Marjorie Sacks
November 13, 2020
Adobe, Adobe for Education (YouTube)

Jennifer Chung, Assistant Editor
Ben Insler, First Assistant Editor
Peter Mavromates, Post Producer

In this panel, you’ll hear Team Fincher discuss their TV and feature film workflows and see how they used the new Productions feature in Premiere Pro along with After Effects in a completely remote scenario during the pandemic.

They’ll also discuss their career paths and give advice on how to succeed as a professional editor.

Watch the full event in six parts (playlist):

Part 1: Demo of Premiere Pro Productions

Part 2: Narrative Workflows in Premiere Pro

Part 3: Split Screen and Remote Workflows

Part 4: Career Advice

Part 5: Q&A

Part 6: Q&A Continued

Editors on Editing: Kirk Baxter, ACE talks GONE GIRL

American Cinema Editors (YouTube)
May 6, 2018

Editors on Editing: Glenn Garland, ACE talks to Kirk Baxter, ACE about editing the film, GONE GIRL.

Original release:

Gone Girl: Kirk Baxter, ACE
October 2014
moviola.com

Bad Lands

2018-04 ICG Magazine - Mindhunter 05 (Patrick Harbron)

Erik Messerschmidt and Chris Probst, ASC, also have made “smart” use of LED technology, as detailed in our cover story on Mindhunter (page 36). David Fincher, who first started using LED’s for process work on Zodiac, 11 years ago, not only customized a high-resolution RED camera for the show (dubbed the “Xenomorph”), but also devised one of the most ingenious LED-driven plate projection/interactive lighting processes for driving shots TV has ever seen. Messerschmidt’s description of Fincher’s commitment to innovation mirrors those Sundancers bending technology in the service of new ways to tell a story: “For David, the frame is sacred; what we choose to include is intrinsic to what the audience thinks is important. They are one and the same.”

David Geffner, Executive Editor
ICG Magazine

Visualizing the daring and often scary world of David Fincher requires new technologies and processes rarely attempted in series television.

Matt Hurwitz
Photos by Patrick Harbron & Merrick Morton, SMPSP
April 2018
ICG Magazine

In the season 1 finale of Netflix’s MINDHUNTER, a disturbed FBI agent, Holden Ford (Jonathan Groff), bursts wildly from a hospital room, as a handheld camera gives chase. The move begins as shaken as ford is, but, as it lands with the agent, who collapses in the hallway, it’s as if the camera has floated to a butter-smooth stop inches from the floor, the maneuver executed like it was on a perfectly balanced Jib arm, crane, or even Steadicam. But it’s none of those. What can viewers assume from this?

David Fincher has returned to television.

FOR THIS SERIES ABOUT A PAIR OF AGENTS WORKING IN THE FBI’S ELITE BEHAVIORAL SCIENCES UNIT in 1979, and attempting to understand the mind of a serial killer, Fincher used a number of leading-edge technologies – interactive LED lighting, custom built high-resolution cameras, and, as in the shot with Agent Ford, image stabilization/smoothing in postproduction – to keep the viewer visually embedded. Fincher’s aim with MINDHUNTER, which has no graphic violence, is for viewers to “access their own attics. There’s far scarier stuff up there than anything we can fabricate,” the filmmaker insists. “I wanted people to register what’s going on in [characters’] eyes and where the gear changes are taking place. At what point do I [as the viewer] feel like, ‘OK, I’ve got an insight,’ and at what point do they feel like: ‘oh, I’m being sold something. It’s all about the nuance in how the balance of power is changing.”

Fincher’s longtime postproduction supervisor, Peter Mavromates, says he creates an “experience of omniscience,” similar to Kubrick’s A Clockwork Orange, “where you’re in a straitjacket with your eyelids pinned open, and David’s forcing you to watch these horrible things.” In fact, the show’s unique visual process began more than a year before production started in Pittsburgh (on area locations and on stages at 31st Street Studios, a former steel mill), with the development of a unique RED camera system.

Christopher Probst, ASC – who shot MINDHUNTER’S pilot and second episode – was asked for his input on a RED prototype system, which had been designed by Jarred Land and RED’s Chief Designer Matt Tremblay according to Fincher’s specific needs. “David wanted to take all of the different exterior add-ons that create a jungle of wires, and put them inside the camera body,” Probst explains.

Fincher puts it even more directly: “It just seems insane that we’ve been bequeathed a [camera] layout [dating back to] D.W. Griffith and Charlie Chaplin that looks like some bizarre Medusa. [The camera] should be something that people want to approach, touch, and pick up.”

In fact, the custom system built for Season 1 [Land created a 2.0 version being used in Season 2] had an RTMotion MK3.1 lens-control system, Paralinx Arrow-X wireless video, and Zaxcom wireless audio (with timecode) integrated into the RED body, with the only visible cable being to control the lens. Slating was all but eliminated, with clip-number metadata being shared wirelessly between the camera and the script supervisor, who used Filemaker software to associate takes and clips. An audio scratch track from the mixer was recorded onto the REDCODE RAW R3D files and received wirelessly.

The base camera was one of RED’s DSMC2 systems, the then-new WEAPON DRAGON, with its 6K sensor. The shell design, accommodating the added gear inside, with its angular shape and heat venting fins on top, had a “Xenomorph” appearance (à la Alien), and was dubbed as such by Land and Fincher. “When the camera arrived in Pittsburgh, they had actually engraved “Xenomorph” on the side,” Probst says.

Read the full profile:

Website version of the profile

2018-04 ICG Magazine - Mindhunter 14 (Patrick Harbron)

2018-04 ICG Magazine - Mindhunter 13 (Merrick Morton)

Netflix Delivers a Killer Serial Killer Series: Production on David Fincher’s ‘Mindhunter’

In addition to serving as co-executive producer for Mindhunter, Fincher directed four hours of the 10-episode season.

By: Kevin H. Martin
10/26/2017
Creative Planet Network / Digital Video Magazine

The first masterpiece from filmmaker David Fincher was his feature film Se7en, a procedural featuring one of the most memorable serial killers ever committed to celluloid. Ten years ago he returned this dark territory with Zodiac, an adaptation of the true-life case involving a still-unknown killer who struck repeatedly throughout the San Francisco Bay area. In the years since, Fincher helped launch House of Cards (an adaptation of the successful UK series) for Netflix. He comes back to the crime investigation genre with Mindhunter, a 10-part streaming series that launched on Netflix on Oct. 13.

[…]

In addition to serving as co-executive producer for Mindhunter, Fincher directed four hours of the 10-episode season, with Christopher Probst shooting the pilot installment. The other directors were Asif Kapadia, Tobias Lindholm and Andrew Douglas.

Cinematographer Erik Messerschmidt shot part of episode two, along with the remaining eight episodes. Messerschmidt had served as gaffer on Fincher’s most recent feature, Gone Girl. He pulled double duty on this fall’s Granite Mountain, gaffing and shooting 2nd unit—the latter a duty he performed for next year’s Sicario follow-up, Soldado, as well. “Fincher was very involved in the process, which is to be expected. He was there every day,” Messerschmidt says.

Read the full article

2018-04 ICG Magazine - Mindhunter 11 (Patrick Harbron)
Patrick Harbron / Netflix

Crime Scenes: Evolving the Postproduction Process on ‘Mindhunter’

I recently spoke with Tyler Nelson, one of the four series editors, who was given the opportunity to move from the assistant chair to that of a primary editor on ‘Mindhunter.’

By: Oliver Peters
10/26/2017
Creative Planet Network / Digital Video Magazine

The minds behind David Fincher’s Mindhunter

Watch the video

David Fincher‘s new Netflix series is edited with an all-Adobe workflow, including Premiere Pro and After Effects, bringing VFX and editorial under one roof.

Netflix Series Mindhunter Brings Filmmaking Savvy to Episodic TV

Meagan Keane
October 23, 2017
Adobe Creative Cloud

David Fincher is known for directing many successful films, including Gone Girl, The Social Network, The Girl with the Dragon Tattoo, and The Curious Case of Benjamin Button, as well as the Netflix hit series House of Cards. With each new project, he mesmerizes audiences with his unique storytelling and visual style. His latest project, the 10-episode Netflix series Mindhunter, is no exception.

One of the keys to David Fincher’s success is a talented post-production team that shares his work ethic, passion for filmmaking, and willingness to push boundaries. Peter Mavromates has served as a producer and post-production supervisor on multiple Fincher projects, while Editors Kirk Baxter and Tyler Nelson, along with Assistant Editor Billy Peake and In-house VFX Compositor Christopher Doulgeris, are all veterans on the team.

Read the full article

Mindhunter production workflow based around Adobe Premiere Pro CC

Adobe Premiere used on big new 10-part Netflix TV series

Alex Gollner
13 September 2017
Alex4D

It was tough ask for Adobe Premiere to tackle the needs of David Fincher‘s ‘Gone Girl‘ feature film in 2014. In recent months, it has been used on a bigger project: ‘Mindhunter’ – a 10 hour David Fincher exec-produced high-end TV series soon to be available on Netflix.

Instead of a single team working on a two hour film, TV series have multiple director-cinematographer-editor teams working in parallel. In this case the pilot was directed by David Fincher. The way TV works in the US is that the pilot director gets an executive producer credit for the whole series because the decisions they make define the feel of the show from then on. Fincher brought along some of the team who worked on Gone Girl. While they worked on the pilot post production, other teams shot and edited later episodes in the series.

The fact that the production company and the studio were happy for the workflow to be based around Premiere Pro CC is a major step up for Adobe in Hollywood.

The high-end market Adobe is going for is too small to support profitable software development. Even if they sold a subscription to all professional editors in the USA, that would not be enough to pay for the costs in maintaining Adobe Premiere. Its use in high-end TV and features is a marketing message that Adobe must think contributes to people choosing to subscribe to the Adobe Creative Cloud – even if renters will never edit a Hollywood film or TV show.

[…]


Adobe Unveils Breakthroughs in Video and Film Production

April 13, 2016
Adobe, News


Editing Feature Films in Premiere Pro

Jonny Elwyn, Film Editor
September 14, 2017


The Making of Gone Girl

Jonny Elwyn, Film Editor
October 7, 2014