‘Zodiac’: David Fincher Won’t Deny The Obsessive Rap, Says It “Should Have Been Weirder” & Teases ‘Cliff Booth’ “Big Surprises”

Bong Joon Ho’s Academy Museum conversation with David Fincher turned into a sharp look back at Zodiac and a brief but revealing update on Netflix’s Quentin Tarantino-written Cliff Booth film.

Rodrigo Perez
April 20, 2026
The Playlist

Very few crime movies get more revered with age. David Fincher’s 2007 thriller Zodiac, written by James Vanderbilt and following the way the Zodiac killer case pulls inspectors, reporters, and cartoonist Robert Graysmith into a years-long spiral of obsession, did. With Jake Gyllenhaal, Mark Ruffalo, and Robert Downey Jr. anchoring that descent, the film opened as a chilly, meticulous procedural and has kept growing in stature over the years, less because it offered closure than because it turned uncertainty, fixation, and spiritual erosion into the point. So it made perfect sense that Bong Joon Ho would be the filmmaker hosting a 4K screening at the Academy Museum of Motion Pictures and a post-film conversation with Fincher recently as part of the museum’s A Weekend With Bong Joon Ho series.

Bong Joon Ho made that admiration plain right away. After recalling how immaculate Fincher’s office was—even down to the colored pencils arranged by shade—he got to the question underneath that story: whether Fincher’s obsessiveness really matched its reputation. Fincher did not deny it. If anything, he leaned into it, saying, “No, I mean… Look, I feel like you should do everything in your power to be as clear in what you’re trying to communicate as you can possibly be.”

Read the full article

Watch the full conversation and read the transcript

A Weekend with Bong Joon Ho: “Zodiac” with David Fincher

April 11, 2026
Academy Museum of Motion Pictures

Since his feature debut in 2000, filmmaker Bong Joon Ho has become a crucial contributor to the tremendous growth of South Korean cinema and its globalization. Known for his inquisitive mind and meticulous eye for detail, Bong’s creations, which span both realistic and fantastical realms, continue to impact the evolving atmosphere of the South Korean film industry as well as art and culture around the world.

For one weekend in April 2026, Bong returned to the Academy Museum to create exhilarating memories on stage. On April 11, director David Fincher joined Bong for a conversation and screening of Fincher’s Zodiac (2007), a masterpiece thriller showcased via an original poster in the current exhibition, Director’s Inspiration: Bong Joon Ho.

Watch the full conversation and read the transcript

The Resurgence of Alien 3’s Assembly Cut

April 17, 2026
Alien Theory (YouTube)

Since its early April debut on HBO Max, people have been talking about the Alien3 Assembly Cut all over again. How has the conversation changed compared to when it was released in 2003?

Follow and support Alien Theory: Twitter, Facebook, Discord, Patreon, Paypal

Cut/Daily Meets… Editor Kirk Baxter, ACE

How he cut A House of Dynamite for Kathryn Bigelow and what it’s like to work with a new Director.

Jonny Elwyn
February 3, 2026
Cut/Daily

A conversation about Kathryn Bigelow’s “A House of Dynamite” (and David Fincher’s “The Adventures of Cliff Booth”).

Kirk Baxter, ACE, has cut for David Fincher since The Curious Case of Benjamin Button (2008), picking up two Oscars (The Social Network, The Girl with the Dragon Tattoo) and a nomination () along the way. He’s also maintained a successful and sought-after commercials editing business the whole time.

Interestingly enough, it was editing her commercial that connected him to Kathryn Bigelow, director of his latest film, A House of Dynamite.

In this special issue of Cut/Daily Meets… you get to hear from the man himself, as I was fortunate enough to chat with him in person, in the middle of his work day on The Adventures of Cliff Booth, Fincher directing Tarantino’s script as a sequel/spin-off/connection to Once Upon a Time in Hollywood.

Listen to the full conversation when you subscribe for free, plus you’ll get a free issue of Cut/Daily in your inbox every Friday.

Highlights from Kirk’s interview:

Introduction
Kirk’s Location & Current Projects
The Film’s Ending & Political Message
What Did the Dailies Look Like?
Split Screens vs. Found Footage Approach
Editing the Missile Countdown Scenes
The Three Acts & Secretary Baker’s Face
Matching Audio Across Different Chapters
Working with Score & Kathryn’s Initial Reaction
The Composer Process & Volker Bertelmann
How Do You Decide When Music Comes In?
Creating the Chapter Title Cards
What Was It Like Working with Kathryn Bigelow?
How Do You Choose Your Projects?
Cutting Commercials Between Films
Evolution as an Editor & Avoiding Showiness
Do Oscar Wins Change Imposter Syndrome?
Editing Animation for Love, Death & Robots
The IMDb Holiday Reunion Credit
Future Projects & David Fincher’s Next Film

If you like deepening your knowledge about Post-Production, you’ll love Cut/Daily, my free weekly newsletter for Post Pros. Sign up for free at cut-daily.com.

Follow me on: Ex-Twitter, Facebook, LinkedIn

Shot Talk: Weapons, with Director Zach Cregger and Editor Joe Murphy

Oren Soffer
December 5, 2025
Shotdeck

Cinematographer Oren Soffer sits down with director Zach Cregger and editor Joe Murphy for an in-depth conversation about Weapons. From Zach’s meticulous pre-planning with photoboards, to Joe’s work shaping the tone of Gladys in the edit, to the rare opportunity to receive feedback from David Fincher, the duo breaks down the creative process behind the acclaimed supernatural horror film.

Along with the interview, we’re also releasing a bunch of great shots from the film, so you can start adding them to your decks and getting inspired right away!

But before you dive in and watch the filmmaking mini-masterclass above… make sure to go check out Weapons, streaming now on HBO Max.

Sign up for an account at ShotDeck, the world’s first fully-searchable film image database. It’s an invaluable research and educational resource that makes life easier for anyone in Film, Media, Advertising, and Education.

If you are creative, Shotdeck is the place to get inspired and discover new films and talented artists through our meticulously tagged database of still images, all while saving you time.

Search by film title, keyword, location, color, or a dozen other criteria to quickly find the exact “shots” you need to communicate your vision for your next project.

Shotdeck also on: YouTube, Instagram, Twitter

“Weapons” Director Zach Cregger Answers All of Your Burning Questions

Including why David Fincher gets a “special thanks” in the credits.

Drew Taylor
October 15, 2025
The Wrap

You can finally take writer/director Zach Cregger’s Weapons home.

The horror epic, about a classroom full of kids that mysteriously vanish at 2:17 a.m., was released in theaters this summer, where it promptly became a huge hit. It made more than $267 million worldwide, which is even more impressive when you consider that it was an original concept, not based on a preexisting property. There are even rumblings that the movie, which stars Julia Garner, Josh Brolin and Alden Ehrenreich, could be a low-key Oscar contender. (Amy Madigan should be a shoo-in for Best Supporting Actress.)

And if you wanted to further explore its mysteries over and over again, now is your chance, with the film available on digital (on Apple TV, Prime Video, Fandango on Demand and other platforms) and physical media (DVD, Blu-ray and 4K UHD).

TheWrap spoke to Cregger about some of the things everyone has been talking about since the release of Weapons. “You hope people are going to respond to it and try and keep your expectations low and but that’s a hard thing to do,” Cregger said about the oversized response to Weapons. “But I was very pleasantly surprised.”

Read on for Cregger’s breakdown of some of Weapons most talked-about moments. But a massive spoiler warning should be issued ahead.

Read the full interview

“Weapons” Director Zach Cregger on David Fincher’s Advice, Sequel Plans and What His “Resident Evil” Movie Will Look Like

William Earl
August 8, 2024
Variety

Xbox Commercial Directed by Romain Chassaing and Co-Directed by David Fincher

April 10, 2025
Xbox

In Xbox’s Wake Up, directed by Romain Chassaing and Co-Directed by David Fincher, a wonderfully off-beat fairy tale unfolds: Horatio, a rat, rekindles his humanity through the joy of gaming. We follow Horatio through a day in the rat race: a packed commute, the drudgery of the office, a rushed lunch at his desk. The mundanity is interrupted by glimpses of mysterious gamers—the only humans we see amongst the rats. After a long day, Horatio powers on his Xbox on his Samsung OLED TV and connects with his friends. A much-needed dose of fun transforms him into the human he always was.

Xbox – Wake Up (Short Version, 1:23)

Xbox – Wake Up (Long Version, 1:43)

Watch the Concept Designs and VFX Breakdown at 1920 vfx

Tagline
“What brings us joy, brings us back.”

CREDITS

Client
Xbox (Microsoft Gaming)

Partner
Samsung

Products
Xbox video gaming system and Samsung AI TVs

Title
Wake Up (Brand Trailer)

Agency
Droga5 (New York)

Chief Creative Officer
Scott Bell

Executive Creative Director
Tres Colacion, Giancarlo Rodas

Creative Director
Joseph Russomano, Temnete Sebhatu

Producer
Connor Hagan

Copywriters
Jared Schermer, Tomas Coleman

Post Production / VFX
1920 vfx

Colourist
Kai Van Beers

Creative Director
Ludo Fealy

VFX Supervisors
Ryan Hadfield, Chris King, Jorge Montiel Meurer, Chris Gill

VFX Artists
Adam Gramlick, Ahmed Ugas, Alejandro Marzo, Alex Rumsey, Andrea Umberto Origlia, Andreas Georgiou, David Rencsenyi, Eva Bennet, Joe Baker, Juan Francisco Saravi Migliore, Klaudia Skalska, Lewys Rhodes, Lucas Warren, Mattias Lullini, Miles Tomalin, Monika Lesiecka, Robert Lilley, Ross Gilbert, Sergio García Castro, Taylor Webber, Tom Cowlishaw, Joe Baker

VFX Producer
Ross Culligan

VFX Co-Ordinator
Lena Almeida

Digital Matte Painter Artists
Jordan Haynes, Carlos Nieto, Grant Bonser

Proschetic / SFX
Anarchy Ltd. (UK)

SFX Supervisor
Dannielle Boyne

SFX Technicians
Hannah Cooper, Olivia Loughton

Production Company
RESET

Managing Director
Dave Morrison

Director
Romain Chassaing

Co-Director
David Fincher

Director of Photography
Jeff Cronenweth, ASC

Production Designer
David Bersanetti

Art Director
Caroline Soussen

Executive Producer
Jen Beitler

Line Producer
Ash Lockmun

Production Service
B2Y Productions, Bulgaria

Service Producer
Simeon Vasilev

Production Manager
Ivanina Burneva

Editorial
Cut+Run

Editor
Paul Watts

Assistant Editors
Roman Kuznets, Eli Beck-Gifford

Executive Producer
Ellese Shell

Head of Production
Marcia Wigley

Sound
WAVE Studios

Sound Designer & Mixer
Aaron Reynolds

Sound Producer
Eleni Giannopoulos

Executive Producer
Vicky Ferraro

Music
APM Music

Xbox helps you flee the rat race in cinematic spot directed by David Fincher and Romain Chassaing

Droga5’s ‘Wake Up’ film aims to recapture the glory days of gaming ads two decades ago.

Sabrina Sanchez
April 10, 2025
AdAge

Here’s How 1920 Created the Xbox Rat Race for David Fincher & Romain Chassaing

April 15, 2025
STASH

Frame & Reference Podcast: Michael Cioni, CEO & Founder of Strada

Kenny McMillan
April 18, 2024
Frame & Reference

Frame & Reference is a conversation between Cinematographers hosted by Kenny McMillan. Each episode dives into the respective DP’s current and past work, as well as what influences and inspires them. These discussions are an entertaining and informative look into the world of making films through the lens of the people who shoot them.

In this episode, we’re joined by my friend Michael Cioni to talk about his new company Strada (YouTube).

Michael is a serial entrepreneur whose career includes numerous awards for his creative work and technical achievements. He is an accomplished director, cinematographer, musician, four-time Emmy winner, member of the Motion Picture Academy, and Associate Member of the American Society of Cinematographers.

A U.S. patent holder of digital cinema technology, Michael was the founder and CEO of the post house Light Iron where he pioneered tools and techniques that emerged as global workflow industry standards. After Light Iron was acquired by Panavision, Michael served as product director for Panavision’s Millennium DXL 8K camera ecosystem.

He then joined the cloud startup company Frame.io where he served as Senior Vice President of Global Innovation. After Frame.io was acquired by Adobe, Michael led numerous workflow innovations including the breakthrough Camera to Cloud technology program as Senior Director of Global Innovation.

He continues to be motivated by the desire to democratize professional workflows and focuses his efforts on inventing new ways for filmmakers to create through his technology. Michael is a well-known and gifted speaker, advocate for the community, and serves as a mentor and educator throughout the global media industry.

Listen to the podcast:

Apple Podcasts
Spotify
YouTube

Support the podcast on PatreonBuy Me a Coffee
Follow Frame & ReferenceTwitterInstagram
Follow Kenny McMillanInstagramOWL BOT

Dave Macomber, Stunt Coordinator: Visualising a Fight for David Fincher, Unreal Engine & VFX

Hollywood Stunt Coordinator & VFX Artist Dave Macomber discusses pre-visualizing the fight sequence for David Fincher’s The Killer and his new Unreal Engine project.

Jamie Bakewell
April 11, 2024
The VFX Process (Bigtooth Studios)

Dave Macomber is an award-winning stunt/fight coordinator and second-unit director in the film industry. With a passion for Visual Effects (VFX), Dave seamlessly incorporates VFX elements into his stunt visualizations, providing a comprehensive template for directors and the rest of the crew.

Having worked on iconic blockbusters like Transformers, HBO‘s Watchmen, and numerous Marvel Cinematic Universe films, Dave’s expertise shines through. Just a glance at his IMDB page showcases his impressive portfolio.

In his latest project for David Fincher‘s The Killer, Dave coordinated a gripping 6-minute fight sequence shot mostly in darkness. Join him as he shares insights into working with David Fincher, revealing that Fincher is an extremely collaborative director, and how his background as a VFX artist dictates his approach to photographing sequences in his movies.

‘Killer vs Brute’ exemplifies Dave’s mastery in delivering high-impact action sequences. Even though the scene turned out to be a success, Dave states that it was “the most intimidating thing I’ve ever done in my career.”

Venturing into Unreal Engine filmmaking during his spare time, Dave’s creativity knows no bounds. Last year, he unveiled The Ronin, his first Unreal Engine short film, showcasing a fight scene performed entirely by himself, using Rokoko Motion Capture technology. Now, with The Widow: Assassins Highway, Dave enlists a team of Marvel stunt performers to help him capture the stunts and elevate the action.

This episode offers a captivating glimpse into the VFX pipeline, the Hollywood stunt process, and Unreal Engine filmmaking.

Listen to the extended version of the conversation as a podcast:

Apple Podcasts
Spotify

Follow The VFX Process (Bigtooth Studios): Website, YouTube, Instagram, Ex-Twitter, Discord, Linkedin

Follow Dave Macomber: Instagram, YouTube, Twitter

The Killer: Storytelling Through Sound

February 2, 2024
Failure On Command

David Fincher’s The Killer is a masterclass in filmmaking, particularly through its sound design, which does much to distinguish itself from modern mainstream movies. In this video essay, I discuss how The Killer’s sound design aids in its storytelling, allowing it to communicate information in a unique, gripping manner. I’ll also briefly touch on what makes this movie so competent and effective on a technical level.