Exclusive event. Creating the unique HDR look for Netflix’s Mindhunter

FilmLight

Colorist Eric Weidt shares creative insights on using Dolby Vision and Baselight to shape the look of the gripping Netflix original series.

Join us for an exclusive presentation by colorist Eric Weidt, who will demonstrate how he collaborated with producer and director David Fincher to create the look of the masterful psychological thriller Mindhunter.

Don’t miss this opportunity to explore how Eric developed the HDR color grade, which drew inspiration from films of the ’70s – demonstrated live on BaseLight.

The presentation will be followed by a technical discussion where Eric will be joined by Peter Postma, FilmLight‘s Managing Director of the Americas, Thomas Graham, Dolby‘s Sr. Manager of Imaging Content Solutions and Chris Clark, Manager – Imaging Science Technologies at Netflix who will share insights from their work with the latest tools and solutions for creating amazing HDR content.

March 28, 2018
Dolby Cinema Vine Theatre
Los Angeles, CA 90028

Full details of the event:

FilmLight – Creating the unique HDR look for Mindhunter
Eventbrite – Creating the unique HDR look for Mindhunter

2018-03-17 Eventbrite - Exclusive event. Creating the unique HDR look for Netflix's Mindhunter (Mindhunter Logos)

Exclusive event: Creating the unique HDR look for Netflix’s Mindhunter
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A Q&A with producer Peter Mavromates and colourist Eric Weidt
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A Q&A with producer Peter Mavromates and colourist Eric Weidt

FilmLight

The Netflix original series Mindhunter, from director David Fincher, has been delivered in 4K and high dynamic range (HDR).

Co-produced by Peter Mavromates and graded by colorist Eric Weidt, it is set in the late 1970s, and sees two FBI agents expand criminal science by delving into the psychology of murder. Grading took place on the Baselight X color grading system from FilmLight, alongside editorial and VFX, in Fincher’s Hollywood finishing facility.

In this exclusive interview, Peter Mavromates and Eric Weidt tell us more about how they created the desired look for the series, their collaboration with the director, editorial and VFX, and much more…

Read the full interview