Editors on Editing: Kirk Baxter, ACE talks GONE GIRL

American Cinema Editors (YouTube)
May 6, 2018

Editors on Editing: Glenn Garland, ACE talks to Kirk Baxter, ACE about editing the film, GONE GIRL.

Original release:

Gone Girl: Kirk Baxter, ACE
October 2014
moviola.com

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Michael Cioni: The Rhythm of Resolution

LumaForge (YouTube)
May 3, 2018

Over the last few years, 8K has become accepted as an acquisition format for 2K & 4K delivery. Michael Cioni, of Panavision & Light Iron, believes that it is time to start pushing 8K as a distribution format. Listen as he challenges common misconceptions about the validity of 8K exhibition.

Cioni uses Moore’s Law to explore the idea that the resolution of our capture and delivery of video will continue to grow far into the future. In the early years of Light Iron, Michael and his team faced many challenges in moving from a 2K to 4K digital intermediate for their customers. But they overcame those challenges and are now working toward supporting 8K distribution.

Check the comments from the future

“MINDHUNTER”: Pushing Boundaries in Post-Production (NAB Show 2018)

2018-04-09 Adobe Creative Cloud (YouTube) - MINDHUNTER. Pushing Boundaries in Post-Production (NAB Show 2018) 02

Billy Peake & Tyler Nelson, “MINDHUNTER” Post-Production Team
April 9, 2018
Adobe Creative Cloud (YouTube)

PIX System    Dispatch by PIX System

Adobe Creative Cloud [SQUARE]    Adobe Premiere Pro by Adobe Creative Cloud

Thanks to Jonny Elwyn

NAB 2018 – An Interview with the MINDHUNTER post-production team

Tyler Nelson and Billy Peake made extensive use of the Adobe suite including Premiere Pro

Scott Simmons
April 18, 2018
ProVideo Coalition

I don’t do a lot of interviews with editors, that’s the domain of Steve Hullfish and his legendary ART OF THE CUT series but when I saw that Adobe had some editors available for a chat at NAB 2018 I thought … why not. I had done some audio interviews before at NAB and I figured posting an audio interview to Soundcloud was a lot more likely to happen during a busy NAB week than trying to shoot and edit video (I did that one year with an iPad) or take a lot of photos and write up articles on what I saw.

Listen to the full interview

Colorist Podcast: Ian Vertovec, from Light Iron

2018-01-16 Colorist Podcast - Episode 20. Ian Vertovec

Episode 20

January 16, 2018
Colorist Podcast

This episode is sponsored by Colorist Society International and Mixing Light.

On this episode of the colorist podcast, I talk with Ian Vertovec, Co-Founder, and Senior Colorist at Light Iron.

Ian has colored major films “The Social Network,” “The Girl with the Dragon Tattoo,” and “Gone Girl.” And more recently, he has colored the TV shows “Baskets” for FX and “Glow” on Netflix.

Originally from Chicago, Ian focused on photography, then moved on to digital compositing. He later co-founded two post facilities in Los Angeles: Plaster City, then Light Iron. Out of necessity, he moved on to color at his company. He found his combination of photography and compositing matched perfectly for a career as a colorist.

In this podcast, we talk about:

  • Coloring David Fincher films and working with extremely dark images
  • The challenges of working on VFX heavy projects
  • Making HDR look both cinematic and realistic
  • Advantages of working with high-end systems like Quantel Pablo
  • The difference between working on TV and films
  • How experience with compositing served him as a colorist
  • Bringing life to images using texture
  • Using film emulation LUTs in his workflow
  • Comparing different cameras as a colorist
  • Using ACES in a color managed workflow
  • Keeping grades simple, clean, and efficient

Listen to the interview

Tech Media Planet: The Social Network

Episode 22

December 6, 2010
Tech Media Planet

Colorist Ian Vertovec from Light Iron Digital takes us through the ins and outs of color grading one of this year’s biggest hit films “The Social Network”.

Listen to the interview

Dolby: Ian Vertovec and Michael Cioni, from Light Iron

September 2, 2011
Dolby (YouTube)

Playlist:

Thanks to Joe Frady

Bad Lands

2018-04 ICG Magazine - Mindhunter 05 (Patrick Harbron)

Erik Messerschmidt and Chris Probst, ASC, also have made “smart” use of LED technology, as detailed in our cover story on Mindhunter (page 36). David Fincher, who first started using LED’s for process work on Zodiac, 11 years ago, not only customized a high-resolution RED camera for the show (dubbed the “Xenomorph”), but also devised one of the most ingenious LED-driven plate projection/interactive lighting processes for driving shots TV has ever seen. Messerschmidt’s description of Fincher’s commitment to innovation mirrors those Sundancers bending technology in the service of new ways to tell a story: “For David, the frame is sacred; what we choose to include is intrinsic to what the audience thinks is important. They are one and the same.”

David Geffner, Executive Editor
ICG Magazine

Visualizing the daring and often scary world of David Fincher requires new technologies and processes rarely attempted in series television.

Matt Hurwitz
Photos by Patrick Harbron & Merrick Morton, SMPSP
April 2018
ICG Magazine

In the season 1 finale of Netflix’s MINDHUNTER, a disturbed FBI agent, Holden Ford (Jonathan Groff), bursts wildly from a hospital room, as a handheld camera gives chase. The move begins as shaken as ford is, but, as it lands with the agent, who collapses in the hallway, it’s as if the camera has floated to a butter-smooth stop inches from the floor, the maneuver executed like it was on a perfectly balanced Jib arm, crane, or even Steadicam. But it’s none of those. What can viewers assume from this?

David Fincher has returned to television.

FOR THIS SERIES ABOUT A PAIR OF AGENTS WORKING IN THE FBI’S ELITE BEHAVIORAL SCIENCES UNIT in 1979, and attempting to understand the mind of a serial killer, Fincher used a number of leading-edge technologies – interactive LED lighting, custom built high-resolution cameras, and, as in the shot with Agent Ford, image stabilization/smoothing in postproduction – to keep the viewer visually embedded. Fincher’s aim with MINDHUNTER, which has no graphic violence, is for viewers to “access their own attics. There’s far scarier stuff up there than anything we can fabricate,” the filmmaker insists. “I wanted people to register what’s going on in [characters’] eyes and where the gear changes are taking place. At what point do I [as the viewer] feel like, ‘OK, I’ve got an insight,’ and at what point do they feel like: ‘oh, I’m being sold something. It’s all about the nuance in how the balance of power is changing.”

Fincher’s longtime postproduction supervisor, Peter Mavromates, says he creates an “experience of omniscience,” similar to Kubrick’s A Clockwork Orange, “where you’re in a straitjacket with your eyelids pinned open, and David’s forcing you to watch these horrible things.” In fact, the show’s unique visual process began more than a year before production started in Pittsburgh (on area locations and on stages at 31st Street Studios, a former steel mill), with the development of a unique RED camera system.

Christopher Probst, ASC – who shot MINDHUNTER’S pilot and second episode – was asked for his input on a RED prototype system, which had been designed by Jarred Land and RED’s Chief Designer Matt Tremblay according to Fincher’s specific needs. “David wanted to take all of the different exterior add-ons that create a jungle of wires, and put them inside the camera body,” Probst explains.

Fincher puts it even more directly: “It just seems insane that we’ve been bequeathed a [camera] layout [dating back to] D.W. Griffith and Charlie Chaplin that looks like some bizarre Medusa. [The camera] should be something that people want to approach, touch, and pick up.”

In fact, the custom system built for Season 1 [Land created a 2.0 version being used in Season 2] had an RTMotion MK3.1 lens-control system, Paralinx Arrow-X wireless video, and Zaxcom wireless audio (with timecode) integrated into the RED body, with the only visible cable being to control the lens. Slating was all but eliminated, with clip-number metadata being shared wirelessly between the camera and the script supervisor, who used Filemaker software to associate takes and clips. An audio scratch track from the mixer was recorded onto the REDCODE RAW R3D files and received wirelessly.

The base camera was one of RED’s DSMC2 systems, the then-new WEAPON DRAGON, with its 6K sensor. The shell design, accommodating the added gear inside, with its angular shape and heat venting fins on top, had a “Xenomorph” appearance (à la Alien), and was dubbed as such by Land and Fincher. “When the camera arrived in Pittsburgh, they had actually engraved “Xenomorph” on the side,” Probst says.

Read the full profile:

Website version of the profile

2018-04 ICG Magazine - Mindhunter 14 (Patrick Harbron)

2018-04 ICG Magazine - Mindhunter 13 (Merrick Morton)

Exclusive event. Creating the unique HDR look for Netflix’s Mindhunter

FilmLight

Colorist Eric Weidt shares creative insights on using Dolby Vision and Baselight to shape the look of the gripping Netflix original series.

Join us for an exclusive presentation by colorist Eric Weidt, who will demonstrate how he collaborated with producer and director David Fincher to create the look of the masterful psychological thriller Mindhunter.

Don’t miss this opportunity to explore how Eric developed the HDR color grade, which drew inspiration from films of the ’70s – demonstrated live on BaseLight.

The presentation will be followed by a technical discussion where Eric will be joined by Peter Postma, FilmLight‘s Managing Director of the Americas, Thomas Graham, Dolby‘s Sr. Manager of Imaging Content Solutions and Chris Clark, Manager – Imaging Science Technologies at Netflix who will share insights from their work with the latest tools and solutions for creating amazing HDR content.

March 28, 2018
Dolby Cinema Vine Theatre
Los Angeles, CA 90028

Full details of the event:

FilmLight – Creating the unique HDR look for Mindhunter
Eventbrite – Creating the unique HDR look for Mindhunter

2018-03-17 Eventbrite - Exclusive event. Creating the unique HDR look for Netflix's Mindhunter (Mindhunter Logos)

Exclusive event: Creating the unique HDR look for Netflix’s Mindhunter
REDUSER

A Q&A with producer Peter Mavromates and colourist Eric Weidt
Film
Light

Asif Kapadia on the music of Mindhunter, Amy and Senna

2018-02-09 Soundtracking with Edith Bowman (Audioboom) - Episode 76. Asif Kapadia on The Music of Mindhunter, Amy and Senna

Edith Bowman
February 9, 2018
Soundtracking with Edith Bowman (Audioboom)

Another week, another Oscar winner chats to Soundtracking in partnership with the EE BAFTAs.

These days, the quality and quantity of original programming on streaming services is quite astounding – with A-list talent delivering high-class drama time and time again.

One of Netflix‘s standout series of 2017 was Mindhunter. Overseen by David Fincher, it tells the story of how the FBI’s profiling unit came into being in the 1970s. By turns dark, funny, moving, cool and brutal, it also makes great use of contemporary pop & rock.

So it’s with great pleasure that we welcome Asif Kapadia to the show, who directed two episodes of the first season.

Asif has won numerous awards for The Warrior, Senna and Amy, with the latter scooping the Oscar for Best Documentary. There will, of course, be plenty of examples of Amy Winehouse‘s music throughout the course of the conversation, as well as composer Antonio Pinto‘s work on both Amy and Senna.

The “FINCHER App”