Durante el MicroSalón Madrid 2022 tuvimos la oportunidad de charlar con el invitado especial de la AEC, el director de fotografía Erik Messerschmidt ASC.
Os ofrecemos la conversación que mantuvo con Julio Gómez (al que hemos cortado porque no le pusimos micro) sobre sus trabajos con David Fincher (“Mank“, “Mindhunter“) y también trabajaos recientes en colaboración con Dana Gonzáles, como “Fargo” o “Legión“.
Entrevista filmada y montada por Juan Esparza Cevallos para Camera & Light.
Follow the fourth season of Michael Fassbender’s journey to compete at the world’s ultimate motorsport event in this weekly YouTube series.
Starting at minute 2:14, there is a three-minute clip of Fassbender shooting car process scenes for The Killer with Fincher and his team on Sound Stage 2 at Triscenic Production Services. Andrew Kevin Walker, the screenwriter of the film, is also visiting.
The actor discusses working on the film during the off-season of his other passion, car racing:
I had the great privilege and honor of working with David Fincher on The Killer. I have the lead role in his film. To have a small window of opportunity to go to work and then to be able to work with one of the best filmmakers out there was just a dream come true.
It felt really good to go back to work. The film that I’ve done before was just before lockdown. But that was 2019, so I was definitely ready to go back to work.
With somebody of David’s caliber, it was a very special opportunity for me: quite a few locations over a five-month period.
What was interesting for me was taking the experience from what we’re doing on track and bringing it on set, especially with somebody like David who films very precisely and everything is dealing in fractions in terms of how you deliver things and movement and exactly how the frame is occupied.
You have to step on and deliver in a period of time. And David is looking for perfection and to do that within a take, however long that take is. It might be 40 seconds. It might be six minutes long, but within that time frame, you’re looking to do everything exactly as it should be.
You’ve taken on board all the notes and there’s plenty of them to digest, but in the moment when you’re trying to deliver those notes, you’re not thinking at all.
It was a real honor. I felt like I learned a lot from him. It was a full-on shoot, very long hours sometimes six-day weeks. So there was literally not enough time for me to get into car and do any training whatsoever.
So we wrapped up the film in L.A., end of March, and I got directly on a flight the next day and then came straight to the track.
Starting her career producing commercials Lisa Beroud transitioned to James Cameron‘s famous VFX house Digital Domain, where she worked on titles including TRON: Legacy, Oblivion, Her, 47 Ronin, and a multitude of David Fincher projects including Zodiac, The Curious Case of Benjamin Button, The Girl with the Dragon Tattoo, and Gone Girl. Since leaving DD, she has been a VFX producer of hits such as Black Panther, Terminator: Dark Fate, and Sonic the Hedgehog 2.
Some bodies are more than meet the eye, as seen in the “The Autopsy” installment of Guillermo del Toro’s Cabinet of Curiosities. Based on Michael Shea‘s short story of the same name, the episode sees a coroner brought in to do the autopsies of several miners who died when one of them set off an explosion with a mysterious object, only to learn of the surprising truth behind him.
F. Murray Abraham and Luke Roberts lead the cast of “The Autopsy“, which hails from The Empty Man writer-director David Prior. Primarily set in an isolated location, the episode is a chilling game of mental chess as Abraham’s Dr. Carl Winters grapples with the revelation of why the miners died, and how he may be next.
In anticipation of its premiere, Screen Rantspoke exclusively with director David Prior to discuss Guillermo del Toro’s Cabinet of Curiosities, his installment “The Autopsy,” his and del Toro’s shared love of reading, The Empty Man‘s mishandled release, and more.
Cinema is often referred to as painting with light — but it could be said that David Fincher’s movies paint with darkness. Beginning with Alien 3, and moving on through Se7en, Fight Club, Zodiac, Mank, and the TV series Mindhunter, the acclaimed director has made use of low-key lighting and anemic palettes to explore the darker recesses of the human mind.
Now, Fincher has taken his characteristic chiaroscuro to “Bad Travelling,” a grisly maritime adventure involving a dishonest, paranoid crew — and a giant crustacean lurking below decks. The Love, Death & Robots episode marks Fincher’s first completely computer-animated short film, as well as his first directorial contribution to the Netflix anthology series he executive produces alongside fellow director Tim Miller.
To create the nautical world of “Bad Travelling,” Fincher teamed up with Blur Studio, the animation and VFX production company founded by Miller. We spoke to Compositing Supervisor Nitant Ashok Karnik and Co-CG Supervisor Jean Baptiste Cambier about working with a living legend of modern cinema, and how V-Ray’s lighting tools helped Fincher embrace the darkness.
David Fincher’s Panic Room turns 20 years old this week. The film starring Jodie Foster and Kristen Stewart featured a somewhat memorable troubled production history, partly because the original principal actor Nicole Kidman had to pull out of the project after shooting had began, among other events.
From a visual effects perspective, however, the film is memorable for different reasons. One is the incredible approach taken to extremely long takes inside the main location–a New York brownstone townhouse built on a stage in Redondo Beach–featuring ‘deliberately’ impossible camera moves. These were the result of meticulous previs, motion control and other camera work and a photogrammetry approach to VFX orchestrated by BUF, which had done some similar work on Fincher’s Fight Club.
Another memorable aspect of the film is its unsettling opening titles in which cast and crew names appear as giant lettering framed within New York buildings and locations. The work here was done by Picture Mill and ComputerCafe.
Overseeing those two key visual effects components of Panic Room was visual effects supervisor Kevin Tod Haug, who had also worked with Fincher on Fight Club. He revisits the production in this anniversary chat with befores & afters, looking back at the planning, previs and shoot, and the approach to those impossible camera moves and the unique titles.
This week marks 15 years since “Zodiac” was released in theaters, and save for the actors looking 15 years younger than they do now, the film still feels like it could be released today. If anything, “Zodiac” feels more like a product of 2022 than 2007. The country is more obsessed with serial killers than ever before, with true crime podcasts and documentaries continuing to draw massive ratings, Zodiac killer memes being used in presidential primaries, and the latest Batman movie taking the form of a serial killer drama.
That makes it a great time to revisit “Zodiac,” as well as a good opportunity to take a deep dive into the making of the film. “Zodiac” attracted as much attention for its painstaking production process as it did for the finished product, as the always detail-oriented David Fincher went above and beyond to make sure everything in his film was historically accurate. Sometimes his methodical process hurt his relationships with the cast, but one thing is for certain: They made a great movie.
On this episode of VFX Notes, Hugo Guerra from Hugo’s Desk and Ian Failes from befores & afters are joined by Craig Barron. Barron is creative director at Magnopus, and previously worked as a matte painter at ILM and co-founder and visual effects supervisor at Matte World Digital. Barron won a VFX Oscar for The Curious Case of Benjamin Button, and was also nominated for a VFX Oscar for Batman Returns.
They talk about his amazing career and his work in Zodiac, Casino, Empire Strikes Back, Batman Returns, and so much more, what those original days of matte painting in the optical era were like, and how the transition to digital happened. Matte World Digital’s work on Zodiac, amongst other films, was also discussed in a previous episode.
This episode is sponsored by ActionVFX Black Friday sale. It begins November 25th at 8 PM EST and will end on December 3rd at 11:59 PM EST. All VFX elements in the library will be 55% off the first 24 hours, & 50% off the remaining days of the sale. All Annual Subscription Plans (Individual & Studio Plans) purchased during the sale will receive 2x the amount of monthly elements. Learn more here.
Chapters: 00:00:00 – Intro 00:04:30 – David Fincher and DVD extras 00:05:35 – Craig’s career 00:08:16 – Ray Harryhausen and influences 00:12:08 – Matte paintings in Empire Strikes Back 00:18:13 – Physical correct vs artistic direction 00:32:07 – Matte paintings in Batman Returns 00:34:12 – Casino and the first radiosity render 00:43:37 – 3D projections in Zodiac 00:55:02 – Blade Runner VR 00:59:48 – The Criterion Collection and history 01:07:05 – Patreon, Twitch Subs and YouTube members credits
On this episode of VFX Notes, Hugo Guerra from Hugo’s Desk and Ian Failes from befores & afters dive deep into the visual effects in David Fincher films. We take an especially close look at Digital Domain‘s work for Zodiac and The Curious Case of Benjamin Button.
Chapters: 00:00:00 – Intro 00:04:20 – Zodiac and the rise of invisible VFX 00:09:09 – The rise of D2 and Foundry‘s Nuke 00:18:31 – David Fincher’s methods and Zodiac‘s murder scenes 00:30:03 – Environments by DD and Matte World 00:43:41 – The VFX of The Curious Case of Benjamin Button 00:57:27 – The VFX of The Social Network 01:03:15 – The VFX of Mindhunter 01:09:51 – Wrap up 01:12:45 – Patreon, YouTube members and Twitch Subs Credits