The BAFTA-winning director behind Gone Girl, The Social Network, Seven + Fight Club on his craft + career. From the BAFTA Archives.
In a new episode of Comic Book Shopping, we’re joined by Deadpool director and Blur Studios co-founder Tim Miller to talk comics, his career, leaving Deadpool 2, an encouraging update on The Goon movie, and his next project. If you like comics and celebrity interviews, this is your show. Each week we’re joined by a new guest, who hits up a local comic book shop with host Jon Schnepp and peruses the wares while also discussing their career, upcoming projects, and of course their favorite comic books.
In this week’s episode, Schnepp and Tim Miller venture to Miller’s local shop Comic Bug in Culver City, where they discuss how Miller got his career started, how he founded the visual effects, animation, and design company Blur Studios, and his early work creating unforgettable cut scenes for video games like DC Universe Online and Star Wars: The Old Republic. Miller also reveals how he landed the job of directing Deadpool, the long road to finally getting the movie made, and briefly touches on his exit from Deadpool 2.
During the conversation, Miller also gives a tantalizing update on The Goon movie that he’s been developing for years, saying there’s going to be an announcement soon and teasing their take on the movie (hint: it’s Goodfellas meets Army of Darkness). Miller also says he hopes to be shooting a new “big movie” next year, which may or may not be a new Terminator film.
Check out the full conversation in the video above, where Miller’s love for comics shines bright as he explains how he gets a pull list from Comic Bug each week. If you missed our previous episodes, check out the link: Comic Book Shopping (YouTube)
Not only do Title Sequences tell you the name of the film and the stars, they can also set the tone and mood and put you in the right frame of mind to experience the film or TV show to come. Explore the history of the title sequence and how they’ve evolved along with business of filmmaking over the past century.
Misunderstood upon its 2007 release, ‘Zodiac’ now stands as one of the great films of the century. A look back on this postmodern, hyper-realistic, obsessive mystery film about cops, a famous killer, newspapers, and the puzzle that stumped a city.
A Video Essay by Conor Bateman
Conor Bateman observes how analogue and digital, real and constructed, bleed into a paranoid, video-game vision of 1970s San Francisco in David Fincher’s classic crime procedural, Zodiac.
Commissioned by Open City Inc, publisher of RealTime 2017, ©RealTime