The Ultimate Plate Van for MINDHUNTER

From Jarred Land (Facebook) with Matthew Tremblay (Facebook), and Christopher Probst (Instagram)

Mindhunter - Green Screen Car Scenes
Christopher Probst: “The idea behind the setup is, 11-12 cameras are rolled simultaneously covering all pre-determined angles, focal lengths, heights and degrees of tilt that will be shot of the actors in the corresponding picture car on our custom greenscreen process stage.”

Jarred Land (President at RED):

David Fincher‘s insane Plate Van for Mindhunter. 11 Epic Dragons on Global Dynamics United Tilt Plates all triggered by one detonator. Great Design Colab between Fincher, Myself and Christopher Probst.

All things considered, this wasn’t actually as expensive as it would seem.

I had a bunch of the 80/20 extrusions left over from previous projects and those Black Magic monitors I bought for super cheap online. My engineers built the 11 camera trigger out of a left over battery shell for about $40 in parts.

The initial design process was super efficient because 80/20 has plugins for SolidWorks so Fincher and I spent a lot of time on the computer pre-visualizing everything and we could figure out the weak links very quickly before we even had the van.

The GDU low profile bombproof tilt plates which Fincher, Matthew Tremblay and I designed we built just for this (which became the GDU tilt plates) seemed exotic but was actually way more cost effective than buying or renting dutch or tango heads that were expensive and not really made for what we were using them for. Remember this is a multi-year show so they actually are saving a ton of money designing it and building it rather than just renting everything for such a long period of time… it likely has already paid for itself.

This is just the prototype of something Fincher and I have been working on for a few years now and it’s going to get way way more badass as time goes on.

2018-04 ICG Magazine - Mindhunter 11 (Patrick Harbron)
Patrick Harbron / Netflix

Christopher Probst:

Click to enlarge and read descriptions

Steven Soderbergh: ‘There’s no new oxygen in this system’

The American director discusses his long-awaited return to feature filmmaking with Logan Lucky.

Interview: Matt Thrift
Illustration: Robert Manning
Little White Lies

It’s been four years since Steven Soderbergh announced his retirement from filmmaking, slamming the door on his way out with an impassioned cri de coeur on the state of the industry at the San Francisco Film Festival. In the event, it turned out to be more of a working-vacation, what with his 2013 TV movie, Behind the Candelabra, and two seasons of The Knick released in the interim. Now he’s back on the big screen with Logan Lucky, one of his best films to date, bringing with it a new fight against the system with the film’s experimental distribution model. We sat down for a long chat with American cinema’s most restless workaholic, the original Sundance Kid.

Read the interview

Thanks to Joe Frady

The Game and Fincher’s Perfect Lonely Protagonist

Christopher Aguiar
August 31, 2017
Audiences Everywhere

Much is said about David Fincher’s obsession with detail, every frame having to believably exist in the world he has created. Furthermore, this attention to detail extends beyond visual narrative storytelling. It also commands every protagonist Fincher has ever brought to life.

One character in particular most mirrors Fincher’s own obsession with perfection—Michael Douglas’ Nicholas van Orton. In The Game, Douglas portrays a character so seduced by the compulsion to maintain his lavish lifestyle that he has subjected himself to a lonely state of living.

It is within the character of van Orton that Fincher brings to life his most honest portrayal of loneliness. Whereas in Gone Girl we were shown loneliness through the prism of married life, or within Fight Club by the shackles of a consumerist society, The Game projects loneliness in its truest form. Unless others place themselves in the same vicinity as van Orton, our protagonist never engages with humanity. He is as internally isolated as he is externally.

Read the full article

Mr Nerdista
Published on Aug 30, 2017
YouTube

Watching the Music Videos of David Fincher

Posted by Sean W. Fallon | Aug 30, 2017
Audiences Everywhere

David Fincher has developed a very distinct style over the years as he has cemented himself as one of our most impressive technical filmmakers. Fincher has a great hold on characters and story, but he stands out because his mechanical, almost robotic, style of filmmaking is so recognisable and effective. His movies are distinguishable by a number of trademarks and signature moves. Fincher likes washed-out colours with lots of metallic blues and greys along with crushed blacks, which makes his movies seem as though they’re being projected to us on a piece of frozen metal. He also avoids handheld camera work, opting instead for a locked down camera that pans and pivots around a scene with balanced, unnatural movement, which enhances the feeling of an omniscient camera that is operating independently of a human being and not subject to control. He also enjoys locking the camera in place and filming wide, stationary shots as though we are watching the action play out on a stage at a theatre.

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Seven: The Violence of a Cinematic Hellscape

Posted by David Shreve | Aug 29, 2017
Audiences Everywhere

There are less than 20 gunshots fired in David Fincher’s 1995 film Seven, each exchanged between David Mills and John Doe. If you don’t count Detective Somerset’s late face slap, there is only one wounding act of violence committed onscreen. It’s an oft-shared description offered by cinephiles and aspiring screenwriters and critics: Seven is, in the most basic sense, a non-violent film, even as watching it feels like a very violent viewing experience. For most of its run-time, Seven, which this week celebrates its 20th anniversary, is a noir- serial killer thriller built around already murdered corpses rather than murderous acts. Yet, this basic quantifiable description feels misleading to anyone watching or re-watching the film, anyone caught within or recently escaped from the spiraling trap of the film’s increasingly unsettling, malicious scenes.

Seven is widely credited for displaying influence from prior detective films and inspiring several films of comparable serial killer concern, but few films in either comparative line have less character violence and yet even fewer give as distinct an impression of having witnessed something truly violent.

Read the full article

How a Thinking Filmmaker Films Thinking: The Shot-By-Shot Slow Burn of David Fincher

Posted by Brandi Blahnik | Aug 28, 2017
Audiences Everywhere

One of the most challenging aspects of storytelling is showing a character thinking. It might sound like a straightforward task, but think about what you look like while studying. Ever watched someone complete a puzzle? It’s a quiet, meditative task marked by trial and error. In reality, there’s remarkably little head-scratching or furrowed brows. Visually, it’s rather unimpressive.

So how does a creator reveal thinking—poring over material, investigative work, head-buried-in-clues research—without absolutely boring the audience? How does a director reinvent frustration, the false lead, the maddening search, particularly over a two-hour film?

David Fincher has made a career of chronicling that very process.

Not only has Fincher produced some of the most haunting detective sequences in film—Se7en, Zodiac, The Girl with the Dragon Tattoo—but you’d be unlikely to find criticism calling his films boring. He’s a master at tension-building and unapologetic about his resolutions. Perhaps this is why so many of his characters fall prey to their own obsessive madness. The unraveling of a character is something Fincher portrays with patience and deliberateness.

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Cross-Examining David Fincher’s Interrogations

Sheryl Oh
August 8, 2017
Film School Rejects

Allegiances are never simple in a Fincher film.

David Fincher makes some seriously memorable films. That’s like saying water is wet, but his movies are impeccably crafted without seeming ostentatious or painfully clinical. Arguably, the best part about his films is the talking. You won’t find a film of his where character dynamics aren’t laid bare in the form of a lengthy conversation. Literally putting words on screen has been a landmark of his since the beginning of his film career.

Notably, many of Fincher’s movies crescendo to significant arguments and interrogations, and it is never just run-of-the-mill grilling. He has the ability to make talking – for want of a better term – interesting. Part of what makes his interrogations so enveloping and immersive is the insistent, intimate focus on the subjects at hand. Characters are thrust into settings but also command them in cinematically satisfying ways:

Fincher gives us just enough of any given setting, and the details are always overshadowed by the manner in which the characters move and interact within them. (Jones, 44)

Fincher has a new Netflix series coming out in a couple of months; one which will undoubtedly feature some of his signature wordy conversations. While awaiting the release of Mindhunter, we examine what it takes for him to put together the perfect interrogation scene.

Read the full article

Procedural: Zodiac and the Digital Cityscape

A Video Essay by Conor Bateman

RealTime
July 17, 2017
vimeo

Conor Bateman observes how analogue and digital, real and constructed, bleed into a paranoid, video-game vision of 1970s San Francisco in David Fincher’s classic crime procedural, Zodiac.

Commissioned by Open City Inc, publisher of RealTime 2017, ©RealTime

Interiors: The spaces in David Fincher’s films

Interiors

Interiors is an online film and architecture journal, published by Mehruss Jon Ahi and Armen Karaoghlanian, that analyses and diagrams films in terms of space.

 

A Pair of Artists Use Architecture to Study Film

The founders of “Interiors,” a journal dedicated to film and architecture, diagram scenes from movies such as “Fight Club,” “Psycho,” and more.

Colin Warren-Hicks
January 30, 2014
Metropolis

 

INTERIORS: David Fincher

If cinema is a matter of what’s in the frame, David Fincher is an artist who is very much concerned about all four corners of his canvas.

by INTERIORS Journal
June 3, 2013
ArchDaily

 

Panic Room (2002)

“Their positioning throughout the scene provides us with an understanding of how David Fincher uses space within the film, and in doing so, how he also maintains the architectural integrity of the film.”

Mehruss Jon Ahi and Armen Karaoghlanian
2012-01
Interiors

 

Se7en (1995)

“The vastness of the desert around them emphasizes the fact that the handcuffed John Doe is captured; a lack of freedom despite the free space around him.”

Mehruss Jon Ahi and Armen Karaoghlanian
2013-01
Interiors

 

Fight Club (1999)

“David Fincher switches from a subjective perspective onto an objective perspective after the reveal has been made.”

Mehruss Jon Ahi and Armen Karaoghlanian
2014-01
Interiors