Beyond Limits

The Use of “Previs” in Panic Room

Nicholas Russell
January 22, 2026
Reverse Shot (Museum of the Moving Image)

There is always a class of filmmakers perennially itching for the next technological leap forward: James Cameron and Steven Soderbergh come to mind as two directors with opposing working styles but similar ambitions for the efficiencies and reality-bending possibilities of digital technology. The transition from the photochemical film process to digital production—from cameras to visual effects to editing within the early part of the 21st centuryrepresents one of the most profound flashpoints in cinema history. David Fincher, just as technically savvy and game to test out the latest toys, has been less has received less fanfare, but if one has paid attention to Fincher’s career for any length of time, a sentimental affinity for the medium lags far behind the more practical desire to move on to the next project. It’s one of a panoply of oft-stated advantages with digital filmmaking, the ability to move quickly and dexterously, without the literal weight of film to slow you down. But Fincher’s work, inclusive of his time in television advertising and music videos in the ’80s and ’90s, illustrates a director’s desire at first to uphold and then transcend the strictures of the camera itself.

There are two competing perspectives of David Fincher: that of a hard-driving auteur who demands perfection and challenges his audiences with provocative material while still working comfortably within the commercial constraints of the Hollywood studio system; and that of the technical savant, an artist who, from a young age, steeped in the filmmaking culture of the 1970s (George Lucas was his neighbor in northern California for a time), absorbed every part of the cinematic production process, from developing film for director John Korty to working in the matte department at Industrial Light & Magic (Fincher worked under both Korty and Lucas on the 1983 animated feature Twice Upon a Time). Both views run parallel to one another throughout Fincher’s career, a gun-for-hire with an insatiable curiosity for process, a defining feature of his style and the narratives of his films.

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“Fight Club” Cinematographer Jeff Cronenweth ASC on his Career, Working with David Fincher, Shooting “Tron: Ares,” & More

Jordan and Jeff Cronenweth on the set of Francis Ford Coppola‘s Gardens of Stone

Mike Valinsky
October 25, 2025
The Making Of

In this episode, we welcome two-time Oscar-nominated cinematographer Jeff Cronenweth, ASC. Jeff has shot films including Fight ClubOne Hour PhotoThe Social NetworkThe Girl with the Dragon TattooHitchcockGone GirlBeing the Ricardos, and Tron: Ares. In our chat, Jeff shares his origin story, experiences working with David Fincher — and all about his latest movie, Tron: Ares. He also offers extensive insights and recommendations for today’s cinematographers and filmmakers.

Listen to the podcast:

The Making Of (Substack)
Apple Podcasts

Spotify

Follow The Making Of: Instagram, Ex-Twitter

Follow Mike Valinsky: Instagram, Ex-Twitter

Fireside Chat with Tim Miller, Director of Deadpool and Creator of LOVE DEATH + ROBOTS

Miles Perkins, Industry Manager, Epic Games
July 28, 2025
Unreal Engine

Join Tim Miller, co-founder of Blur Studio and winner of multiple Emmy Awards, for a candid chat on his origins as an animator and visual effects artist, his “story first” philosophy, and his views on creativity. Tim’s curiosity and drive has led him to branch out from traditional visual effects to direct live-action features and explore real-time animation with Blur’s Secret Level series and the LOVE DEATH & ROBOTS anthology series.

LOVE DEATH + ROBOTS Volume 4. Inside the Animation: Screaming of the Tyrannosaur

June 9, 2025
Still Watching Netflix (YouTube)

Director Tim Miller discusses how he approached directing this dinosaurs in space adventure, starring MrBeast! Featuring Jennifer Yuh Nelson and David Fincher.

Read the LOVE DEATH + ROBOTS. Volume 4 guide

LOVE DEATH + ROBOTS Vol. F*** is NOW EXTREMING on Netflix

LOVE DEATH + ROBOTS Volume 4. Inside the Animation: Spider Rose

May 29, 2025
Still Watching Netflix (YouTube)

Director Jennifer Yuh Nelson showcases some behind-the-scenes of her process to create Spider Rose. Featuring Tim Miller and David Fincher.

Read the LOVE DEATH + ROBOTS. Volume 4 guide

LOVE DEATH + ROBOTS Vol. F*** is NOW EXTREMING on Netflix

LOVE DEATH + ROBOTS Volume 4. Inside the Animation: Can’t Stop

May 23, 2025
Still Watching Netflix (YouTube)

Director David Fincher gives a glimpse inside the animation of Can’t Stop starring the Red Hot Chili Peppers! Featuring Tim Miller.

Read the LOVE DEATH + ROBOTS. Volume 4 guide

LOVE DEATH + ROBOTS Vol. F*** is NOW EXTREMING on Netflix

Labor of LOVE, DEATH + ROBOTS

David Fincher returns to his roots in the animated anthology’s boundary-defying fourth volume.

Nev Pierce
May 21, 2025
Netflix Tudum

Fearless anthology series LOVE DEATH + ROBOTS returns with a unique blend of styles, stories, and heroes you didn’t know you needed — from scheming felines to a traumatized toilet. “I try and get a mix of horror, sci-fi, and fantasy,” says creator and executive producer Tim Miller. “And we work with some really fucking fantastic artists.” Miller is a voracious reader, and the source material for the series is largely short stories he has enjoyed over decades, though Volume 4 has a first: a concert film … from none other than David Fincher.

Fincher may now be best known for films such as Fight Club and The Killer, but he first rose to prominence directing music videos. The episode Can’t Stop calls on a long-cherished idea of animating a band as puppets; in this case, the Red Hot Chili Peppers. “This was a chance to exercise some old muscles, stretch — and it’s something I’ve always wanted to see,” says Fincher, who also executive produces the series. Each episode comes from a different team, and his was produced by Blur Studio, the VFX and production company co-founded by Miller. “I think Blur know that when I’m passionate about something, it’s going to be weird, and it’s going to be a lot of work,” says Fincher. “But who knows, it might be fun. It certainly will be challenging.” Creative risk and independent spirit are part of what’s led to the show’s 13 Emmy wins so far. But for the team, it’s really just the beginning of a long commitment to variety and invention. Says Fincher, “Hopefully by the time we get to Volume 20, there’s going to be something in here for everyone.”

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Xbox Commercial Directed by Romain Chassaing and Co-Directed by David Fincher

April 10, 2025
Xbox

In Xbox’s Wake Up, directed by Romain Chassaing and Co-Directed by David Fincher, a wonderfully off-beat fairy tale unfolds: Horatio, a rat, rekindles his humanity through the joy of gaming. We follow Horatio through a day in the rat race: a packed commute, the drudgery of the office, a rushed lunch at his desk. The mundanity is interrupted by glimpses of mysterious gamers—the only humans we see amongst the rats. After a long day, Horatio powers on his Xbox on his Samsung OLED TV and connects with his friends. A much-needed dose of fun transforms him into the human he always was.

Xbox – Wake Up (Short Version, 1:23)

Xbox – Wake Up (Long Version, 1:43)

Watch the Concept Designs and VFX Breakdown at 1920 vfx

Tagline
“What brings us joy, brings us back.”

CREDITS

Client
Xbox (Microsoft Gaming)

Partner
Samsung

Products
Xbox video gaming system and Samsung AI TVs

Title
Wake Up (Brand Trailer)

Agency
Droga5 (New York)

Chief Creative Officer
Scott Bell

Executive Creative Director
Tres Colacion, Giancarlo Rodas

Creative Director
Joseph Russomano, Temnete Sebhatu

Producer
Connor Hagan

Copywriters
Jared Schermer, Tomas Coleman

Post Production / VFX
1920 vfx

Colourist
Kai Van Beers

Creative Director
Ludo Fealy

VFX Supervisors
Ryan Hadfield, Chris King, Jorge Montiel Meurer, Chris Gill

VFX Artists
Adam Gramlick, Ahmed Ugas, Alejandro Marzo, Alex Rumsey, Andrea Umberto Origlia, Andreas Georgiou, David Rencsenyi, Eva Bennet, Joe Baker, Juan Francisco Saravi Migliore, Klaudia Skalska, Lewys Rhodes, Lucas Warren, Mattias Lullini, Miles Tomalin, Monika Lesiecka, Robert Lilley, Ross Gilbert, Sergio García Castro, Taylor Webber, Tom Cowlishaw, Joe Baker

VFX Producer
Ross Culligan

VFX Co-Ordinator
Lena Almeida

Digital Matte Painter Artists
Jordan Haynes, Carlos Nieto, Grant Bonser

Proschetic / SFX
Anarchy Ltd. (UK)

SFX Supervisor
Dannielle Boyne

SFX Technicians
Hannah Cooper, Olivia Loughton

Production Company
RESET

Managing Director
Dave Morrison

Director
Romain Chassaing

Co-Director
David Fincher

Director of Photography
Jeff Cronenweth, ASC

Production Designer
David Bersanetti

Art Director
Caroline Soussen

Executive Producer
Jen Beitler

Line Producer
Ash Lockmun

Production Service
B2Y Productions, Bulgaria

Service Producer
Simeon Vasilev

Production Manager
Ivanina Burneva

Editorial
Cut+Run

Editor
Paul Watts

Assistant Editors
Roman Kuznets, Eli Beck-Gifford

Executive Producer
Ellese Shell

Head of Production
Marcia Wigley

Sound
WAVE Studios

Sound Designer & Mixer
Aaron Reynolds

Sound Producer
Eleni Giannopoulos

Executive Producer
Vicky Ferraro

Music
APM Music

Xbox helps you flee the rat race in cinematic spot directed by David Fincher and Romain Chassaing

Droga5’s ‘Wake Up’ film aims to recapture the glory days of gaming ads two decades ago.

Sabrina Sanchez
April 10, 2025
AdAge

Here’s How 1920 Created the Xbox Rat Race for David Fincher & Romain Chassaing

April 15, 2025
STASH

VFX Notes: Fight Club 25th Anniversary. CGI, photogrammetry, fat suits and soap

Hugo Guerra & Ian Failes
October 15, 2022
Hugo’s Desk / befores & afters

David Fincher’s glorious, mysterious, spectacular Fight Club has just turned 25! A new VFX Notes episode with Hugo Guerra and Ian Failes looks back at the film, and breaks down the incredible, invisible visual effects work.

We dive deep into the photogrammetry side of things from BUF, and look at the variety of work from Digital Domain, the penguin from Blue Sky (!), plus VFX from other vendors. It was an extraordinary achievement from visual effects designer Kevin Tod Haug to oversee this work.

Check out the video below which includes a whole range of behind the scenes and VFX breakdowns.

Chapters:
00:00:00: Intro
00:00:40: A word from our sponsors
00:01:50: The podcast begins
00:04:52: Our first viewing of FIGHT CLUB
00:11:56: The DVD is like film school
00:28:47: Jeff Cronenweth and the visual style
00:37:23: The manny takes of Fincher
00:41:27: Kevin Tod Haug’s amazing work
00:43:20: It would be nominated if it was today
00:45:24: Shaders and radiosity
00:48:03: Photogrammetry and BUF
00:53:07: Previz
00:57:08: The virtual camera moves like the kitchen scenes
01:00:45: BUF VFX and the sex shots
01:06:19: The age of CG tests
01:09:48: The plane crash
01:13:48: High rise collapse
01:21:49: Having fewer artists for a longer time
01:23:49: Peter Ramnsey’s animatics
01:24:23: The cave animal
01:27:08: One of the first behind the scenes featuring HDR spheres and grey balls
01:31:03: The Titanic breath leftovers
01:33:15: The gunshot
01:37:14: The Furni shot
01:39:44: The opening credits
01:45:43: Meat Loaf’s Fat Suit
01:50:00: Members and Patreon credits

Watch the “age-restricted” Fight Club VFX breakdown by BUF:
YouTube
BUF.com

This Shot from “Seven” is Not a Visual Effects Shot

Todd Vaziri, VFX Compositing Supervisor at Industrial Light & Magic
October 16, 2024
FXRant

A filmmaker friend reached out to me with a question about one of our shared favorite movies of all time, so I did what I sometimes do – I went totally overboard to find a satisfying answer and then wrote a long-winded article about it.

Near the end of David Fincher‘s 1995 masterpiece Seven, John Doe takes Somerset and Mills to the middle of nowhere to reveal his final surprise. They drive to a desolate area surrounded by high-tension power lines and towers. A combination of long lenses and wide lenses were used to alternate between images of long-lens compression of the space, and scattered wider lenses to illustrate the desolation of the environment.

Then comes this gorgeous shot. A simple, slow tilt down of the car racing down the road, filmed with a long lens. It’s breathtaking because it looks other-worldly, and some of that is due to the visual “compression” that happens to a scene filmed with a telephoto lens: objects that are far apart from each other “compress” in depth to look like they’re actually existing very close together in real-world space. Filmmakers make lens choices to give a scene a deliberate, artistic feel. It’s one of the many tools in a filmmaker’s toolbox.

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