David Prior Interview: Guillermo del Toro’s Cabinet of Curiosities

Director David Prior discusses Guillermo del Toro’s Cabinet of Curiosities, his love for “The Autopsy” short story, and The Empty Man‘s release.

Grant Hermanns
November 2, 2022
ScreenRant

Some bodies are more than meet the eye, as seen in the “The Autopsy” installment of Guillermo del Toro’s Cabinet of Curiosities. Based on Michael Shea‘s short story of the same name, the episode sees a coroner brought in to do the autopsies of several miners who died when one of them set off an explosion with a mysterious object, only to learn of the surprising truth behind him.

F. Murray Abraham and Luke Roberts lead the cast of “The Autopsy“, which hails from The Empty Man writer-director David Prior. Primarily set in an isolated location, the episode is a chilling game of mental chess as Abraham’s Dr. Carl Winters grapples with the revelation of why the miners died, and how he may be next.

In anticipation of its premiere, Screen Rant spoke exclusively with director David Prior to discuss Guillermo del Toro’s Cabinet of Curiosities, his installment “The Autopsy,” his and del Toro’s shared love of reading, The Empty Man‘s mishandled release, and more.

Read the full interview

Watch Guillermo del Toro’s Cabinet of Curiosities on Netflix

Director David Prior’s ‘The Autopsy’ Is an Instant Horror Classic

The Empty Man” director discusses his masterful entry in Netflix’s “Cabinet of Curiosities” anthology series and its creative debts to Guillermo Del Toro, “The Exorcist,” and H.R. Giger.

Steve Greene
October 27, 2022
IndieWire

[Editor’s Note: The following interview contains spoilers for “Guillermo Del Toro’s Cabinet of Curiosities” Episode 3, “The Autopsy.”]

A little while ago, director David Prior got an unexpected gift. A package showed up in the mail. Inside was a tiny figurine of a bearded man.

“I got it in the mail before I even knew what it was. I thought, ‘Oh, that’s nice. A little souvenir. Did Guillermo whittle this himself?’” Prior said. “I assumed it was Dr. Winters when I got it.”

Dr. Winters is the main character in “The Autopsy,” the episode of the Netflix series “Guillermo Del Toro’s Cabinet of Curiosities” that Prior directed. In this version of Michael Shea’s short story, adapted with the help of screenwriter David S. Goyer, Winters is called on to help an investigation into what local police believe is a tragic mining explosion. By the time he gets a chance to examine the bodies pulled from the wreckage, Winters discovers that something about those deaths wasn’t exactly natural.

But as Prior discovered when he watched the completed episode, the small statue was of him, not his protagonist. In each of the “Cabinet of Curiosities” installments, Del Toro continues in the tradition of past anthology hosts with a short introduction. Each ends with him tipping his hat to the director of the episode audiences are about to see, with their figurine likeness front and center.

That kind of onscreen salute is far from the support that Prior’s debut feature, “The Empty Man,” got when it was released almost exactly two years before. A victim of studio merger jockeying, a theatrical distribution model in chaos, and a whole host of marketing bungles, “The Empty Man” took a groundswell of devoted fan support to gradually reach the audience it deserved.

The Autopsy” doesn’t have quite the immense and global scope of that debut feature, but the same meticulous, precise spirit of Prior’s visual storytelling comes through. It’s a detective story of a different kind, with Winters (played by F. Murray Abraham) bringing a key emotional match to the jargon-heavy work of his profession. What this doctor finds is beyond the anatomical puzzle he expected.

And it’s another story that marries the technical craft of unsettling audiences (split fingernails! corpses in bags covered in insects!) with heady thematic ideas about what life is worth and how to spend it. From the mine explosion set piece to the insert shot of whiskey splashing into a coffee mug, everything in “The Autopsy” serves a purpose. Prior spoke with IndieWire about the process of joining a horror playground in progress and adding another impressive tale to his own collection.

Read the full interview

A Complete Autopsy of ‘The Autopsy’

Breaking down David Prior’s episode of Guillermo del Toro’s Cabinet of Curiosities.

John DiLillo
Tudum (Netflix)

Watch Guillermo del Toro’s Cabinet of Curiosities on Netflix

Por qué nos fascinan los asesinos en serie

Joe Penhall, creador de la serie ‘Mindhunter’, en Madrid (Samuel Sánchez)

El creador de ‘Mindhunter’ repasa las entrañas de un género en auge en la ficción: “Hollywood los convierte en personajes icónicos, pero solo son seres tristes y muy jodidos”

Natalia Marcos
31 octubre 2022
El País

Aunque la segunda temporada de Mindhunter (Netflix) se emitió en 2019, todavía muchos de sus seguidores siguen preguntando si volverá la producción que, en sus dos entregas, seguía el trabajo de dos agentes del FBI y una psicóloga que ponen en marcha la Unidad de Análisis de la Conducta del cuerpo en los años setenta. La serie, que tiene entre sus directores y productores al cineasta David Fincher, se basa en las memorias del exagente John E. Douglas y el escritor Mark Olshaker. A partir de ese material y muchas entrevistas con policías reales, expertos en análisis del comportamiento, e incluso con los agentes que capturaron a asesinos en serie como Green RiverTed Bundy, el autor teatral y guionista Joe Penhall (Londres, 55 años) ficcionó las vidas de quienes trataron de meterse en la mente de los criminales más peligrosos.

Lee la entrevista completa / Read the full interview in Spanish

Translated from Spanish:

Are we totally saying goodbye to the option of a 3rd season of Mindhunter?

“I think so. Never say never, but Fincher loves making movies, and making movies is easier than 10 episodes of Mindhunter. The thing is that to make series for Netflix you have to make them like in a sausage factory. You have to get the episodes out with little money. I did 25 or 30 script rewrites per episode. It became impossible. Fincher realized that he couldn’t do that for a long time and also make movies. The budget was too high, we had the best directors… To move forward we would have to lower the quality, and that is why I think it will not happen. But I have told David [Fincher] that I have more seasons in mind. He always tells me, ‘well, we’ll see, who knows…’. In fact, Penhall wrote in 75 pages the main lines of what he devised as 5 seasons of the series. “In the 5th, Tench [played by Holt McCallany] and Holden [Jonathan Groff] become authors, they write books. They go to Hollywood premieres and no longer work as agents, become famous and sign autographs, and have a battle with other rivals over who invented behavioral science and even become consultants on a Hollywood movie. It was a very playful idea”, he smiles.

Interview with Andrew Kevin Walker, writer of Se7en

Daniel Fee (Twitter)
September 15, 2022
Daniel Fee33 (YouTube)

In this video, I’m lucky enough to sit down with Andrew Kevin Walker! Screenwriter behind projects such as SE7EN, the David Fincher directed crime thriller, starring Brad Pitt & Morgan Freeman! Andrew is also the screenwriter behind Brainscan, Nerdland, he co-wrote Windfall, and he also wrote an episode of hit TV Show, Love Death and Robots! It was such an honour to chat with Andy!

I would really appreciate it if anyone could donate to the National Deaf Children’s Society! (Twitter) Every cent helps! Thanks!

Andrew Kevin Walker: website, Twitter, Instagram

Mentioned podcast:

David Koepp in conversation with Andrew Kevin Walker

September 11, 2019
Live Talks Los Angeles (Apple Podcasts)

CG Garage: Jerome Denjean, Supervising Creative Director for Love, Death & Robots

Christopher Nichols
September 6, 2022
CG Garage, ChaosTV (chaos)

Over the past five years, Love, Death & Robots has completely resculpted the landscape of animation, feeding Netflix viewers bite-size chunks of violence, sex, and gore. Supervising Creative Director Jerome Denjean is a key player behind-the-scenes, giving Love, Death & Robots’ talented directors the freedom to execute their visions (literally!) while ensuring that each episode fits in with the series’ overall vision and tone.

In his second podcast with Chris, Jerome breaks down some of the amazing episodes in series three: David Fincher’s “Bad Travelling,” Alberto Mielgo’s “Jibaro,” Patrick Osborne’s “Three Robots: Exit Strategies,” and Emily Dean and Polygon Pictures’ “The Very Pulse of the Machine.” Jerome also reveals how episodes are researched and produced, and how Japanese animation has influenced their direction.

0:00:00: Intro
0:06:03: Five years of Love, Death & Robots
0:09:12: Jerome’s role and how he works with different directors and international teams
0:14:28: Working with David Fincher on “Bad Travelling
0:18:23: Fincher, mocap, virtual production, and gore
0:23:48: Old friends return: “Three Robots: Exit Strategies
0:30:19: The style of “The Very Pulse of the Machine
0:35:36: The influence of anime and working with Polygon
0:40:16: Alberto Mielgo’s “The Witness” and “Jibaro
0:52:39: Nurturing new talent
0:55:17: Producing “Love Death & Robots

Listen to the podcast:

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Behind-the-scenes of “Bad Travelling”

Love Death & Robots’ “Bad Travelling” gave Blur Studio a chance to work alongside legendary director David Fincher. Find out what they learned in the process.

Henry Winchester
August 2, 2022
chaos

Cinema is often referred to as painting with light — but it could be said that David Fincher’s movies paint with darkness. Beginning with Alien 3, and moving on through Se7enFight ClubZodiacMank, and the TV series Mindhunter, the acclaimed director has made use of low-key lighting and anemic palettes to explore the darker recesses of the human mind.

Now, Fincher has taken his characteristic chiaroscuro to “Bad Travelling,” a grisly maritime adventure involving a dishonest, paranoid crew — and a giant crustacean lurking below decks. The Love, Death & Robots episode marks Fincher’s first completely computer-animated short film, as well as his first directorial contribution to the Netflix anthology series he executive produces alongside fellow director Tim Miller.

To create the nautical world of “Bad Travelling,” Fincher teamed up with Blur Studio, the animation and VFX production company founded by Miller. We spoke to Compositing Supervisor Nitant Ashok Karnik and Co-CG Supervisor Jean Baptiste Cambier about working with a living legend of modern cinema, and how V-Ray’s lighting tools helped Fincher embrace the darkness.

Read the full interview in two parts:

Behind-the-scenes of “Bad Travelling,” part 1: Collaborating with David Fincher

Behind-the-scenes of “Bad Travelling,” part 2: How to light like David Fincher

Love, Death + Robots

Volume 3 directors break the rules with David Fincher, Tim Miller, and Jennifer Yuh Nelson at the helm.

Moderated by Laura Prudom
July 20, 2022
Netflix Queue

David Fincher had produced two volumes of his Emmy Award-winning anthology series Love, Death + Robots before he decided to make his animated directing debut in the third volume. His episode, “Bad Travelling,” tells the story of a sailing vessel attacked by a giant, bloodthirsty crustacean. “My take on it skewed more towards [the reality TV series about crab fishermen] Deadliest Catch meets Alien, with a touch of motorcycle touring gear thrown in for good measure. It’s not swashbuckling at all. You get this idea that this is a rough job — it’s not something you aspire to.”

Love, Death + Robots, was a project that Academy Award-nominated Fincher (MankMindhunter) and fellow executive producer Tim Miller (Deadpool) had longed to make for years. Inspired by the boundary-pushing comic magazine Heavy Metal (co-founded by acclaimed comic artist Moebius in the 70s) and motivated by a keen desire to move the needle on animated storytelling, they worked to craft a platform that could house a range of creators and styles under the same roof.

Since its 2019 debut, Love, Death + Robots has impressed an ever-growing fanbase of critics and audiences with its bold, fearless approach. “It’s not even creative freedom,” describes Oscar-winning Spanish animator Alberto Mielgo, “I would say, almost creative anarchy.” Mielgo, whose first season animated short “The Witness” earned two Emmys, returns in the third season with “Jibaro,” a meticulously crafted 3D animation chronicling a deaf knight’s deadly dance with a golden siren. “Jibaro” is the only original work featured in Volume 3.

The other eight installments are artful adaptations of sci-fi and fantasy short stories, covering a wide range of animation styles and narratives: Emily Dean’s trippy, Moebius-inflected tale of an astronaut in peril, “The Very Pulse of The Machine;” Jennifer Yuh Nelson’s (Kung Fu Panda 2 & 3) testosterone-fueled, robo-bear action movie send-up, “Kill Team Kill;” and Fincher’s “Bad Travelling” among them. Miller’s entry “Swarm” notably brings sci-fi legend Bruce Sterling’s fiction to the screen for the very first time. Patrick Osborne’s 3D-animated short “Three Robots: Exit Strategies,” meanwhile, is the series’ first sequel, rejoining Volume 1’s “Three Robots” protagonists K-VRC, XBOT 4000, and 11-45-G as they piece together humanity’s final days on Earth.

Queue brought together creators Fincher, Miller, and Nelson (who serves as the anthology’s supervising director) with contributing directors Mielgo, Dean, and Osborne to discuss the anything-goes approach to the series and their wide-ranging inspirations.

Read the full discussion

The Allan McKay Podcast: Tim Miller, Founder of Blur Studio

Allan McKay
July 5, 2022
The Allan McKay Podcast

Tim Miller is a Film Director, Animator, Creative Director, and VFX Artist. He was nominated for the Academy Award for Best Animated Short Film for the work on his short film Gopher Broke. He made his directing debut with Deadpool. He is also known for creating opening sequences for The Girl with the Dragon Tattoo and Thor: The Dark World.

In 1995, Tim co-founded Blur Studio with David Stinnett and Cat Chapman. Blur is where animators and artists can collaborate and be in control of their creative destinies. Since then, the Studio has evolved into an award-winning production company with work spanning the realms of game cinematics, commercials, feature films, and more. Committed to their clients, artists, and the telling of great stories, Blur continues to grow as a high-end animation studio and original content creator, having recently helmed Netflix’s first animated anthology Love Death + Robots.

In this Podcast, Allan McKay interviews Tim about the history of launching Blur, its legacy, Tim’s ongoing collaboration with David Fincher, directing Deadpool and Terminator: Dark Fate, and creating Love Death + Robots.

Listen to the podcast:

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Follow Allan on Twitter, Instagram, Facebook, and YouTube.

The Weird, Analog Delights of Foley Sound Effects

E.T. was jello in a T-shirt. The Mummy was scratchy potpourri. For Foley artists, deception is an essential part of the enterprise.

Anna Wiener
June 27, 2022
The New Yorker

The salvage yard at M. Maselli & Sons, in Petaluma, California, is made up of six acres of angle irons, block pulleys, doorplates, digging tools, motors, fencing, tubing, reels, spools, and rusted machinery. To the untrained eye, the place is a testament to the enduring power of American detritus, but to Foley artists—craftspeople who create custom sound effects for film, television, and video games—it’s a trove of potential props. On a recent morning, Shelley Roden and John Roesch, Foley artists who work at Skywalker Sound, the postproduction audio division of Lucasfilm, stood in the parking lot, considering the sonic properties of an enormous industrial hopper. “I’m looking for a resonator, and I need more ka-chunkers,” Roden, who is blond and in her late forties, said. A lazy Susan was also on the checklist—something to produce a smooth, swivelling sound. Roesch, a puffer-clad sexagenarian with white hair, had brought his truck, in the event of a large haul. The pair was joined by Scott Curtis, their Foley mixer, a bearded fiftysomething. Curtis was in the market for a squeaky hinge. “There was a door at the Paramount stage that had the best creak,” he said. “The funny thing was, the cleaning crew discovered this hinge squeak, and they lubricated the squeak—the hinge. It was never the same.”

Petaluma is a historically agricultural town, and that afternoon was the thirty-ninth annual Butter and Egg Days Parade; the air smelled of lavender and barbecued meat. Inside the yard, Curtis immediately gravitated toward a pile of what looked like millstones, or sanding wheels. He began rotating one against another, producing a gritty, high-pitched ring, like an elementary-school fire alarm. “The texture is great,” Roden said. She suggested that one of the wheels could be used as a sweetener—a sound that is subtly layered over another sound, to add dimension—for a high-tech roll-up door, or perhaps one made of stone. “It’s kinda chimey,” she said, wavering. “It has potential.” A few yards away, Curtis had moved on to a shelf of metal filing-cabinet drawers, freckled with rust. “We have so many metal boxes,” Roden said, and walked away.

“It’s kinda the squeak I was looking for,” Curtis said softly.

“Hey, guys, remember the ‘Black Panther’ area?” Roden called out. “Wanna explore?” She led the group past a rack of hanging chains, also rusted; Curtis lightly palmed a few in sequence, producing the pleasant rings of a tintinnabulum. Roden pointed to the spot where she had found a curved crowbar to create the sound of Vibranium—a fictional rare metal unique to the Marvel universe—before zeroing in on a rack of thimbles, clamps, nuts, bolts, and washers. The trio began knocking and tapping hardware together, producing a series of chimes, tinks, and clunks. Roesch, who calls himself an “audile”—someone who processes information in a primarily auditory manner, rather than in a visual or a material one—had unearthed a sceptre-like industrial tool with a moving part, and was rapidly sliding it back and forth. “Robot,” he said.

The bulk of the sound in film is typically added in postproduction. “I always say there’s sound effects, like footsteps, and then there’s music,” the director David Lynch, whose films are famous for their inventive, evocative sound design, said. “And then there’s sound effects that are like music. . . . They conjure a feeling.” Traditionally, “hard effects” cover ambient noises such as traffic or rain, or the more mechanical, combustive sounds of explosions and gunfire; they are usually pulled from libraries, or electronically produced. Foley effects are custom to a film, and are synchronized to characters’ movements. They might include the sound of someone walking across a room, rolling over in bed, stirring a pot, typing, fighting, dancing, eating, falling, or kissing. The line between the two kinds of effect is thin: Foley artists record the sound of a hand twisting a doorknob, but not the sound of the mechanism turning within. Foley is subtle but suggestive, capturing offstage bedsprings, or the shuffle of a clumsy intruder. In the past hundred years, technology has changed the process of recording, editing, and engineering sounds, but the techniques of Foley have remained stubbornly analog. Behind any given Foley effect, no matter how complex, are one or two people contorting their bodies in a soundproof room.

Foley artists have historically worked in pairs. (Certain sounds are so complex that they require the labor of four hands.) Roden and Roesch are two of the masters in their field. David Fincher, the director of movies including “The Social Network,” “Gone Girl,” and “Mank,” told me that Foley is “a very strange calling,” and “a dark art” foundational to filmmaking. “You’re trying to make beautiful sounds that make their point once and get the hell out of Dodge,” Fincher said. “The people who do it really, really well are few and far between.”

Read the full profile

Sound + Image Lab: Creating a Successful Anthology TV Series, LOVE DEATH + ROBOTS Season 3

Glenn Kiser, Director of the Dolby Institute
June 21, 2022
The Dolby Institute

Season 3 of the eleven-time Emmy winning series LOVE DEATH + ROBOTS hit Netflix on May 20th and we are delighted to sit down with creator Tim Miller, supervising director Jennifer Yuh Nelson, and supervising sound editor Brad North to discuss how they managed to succeed where so many others have failed — creating a hit anthology television series.

“It really comes down to who’s doing the shorts. There’s been a lot of care trying to match-make: The shorts, the stories, the directors, and the studios. You’ve got a whole lifetime of experience with people and studios that Tim has worked with at Blur. People that have been doing incredible content, that maybe haven’t had the opportunity to do a feature yet, because of the size and experimentalism of that particular place. And to be able to hook them up with really good, solid stories that they can put all of their effort into making that, actually, great. You’re not spinning a lot of wheels here. You’re doing amazing. Everything goes right to the screen.” — Jennifer Yuh Nelson, Supervising Director, LOVE DEATH + ROBOTS

Watch LOVE DEATH + ROBOTS on Netflix

Listen to the Sound + Image Lab: The Dolby Institute Podcast:

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Love, Death & Robots: Layering Sounds of Terror

August 9, 2022
Still Watching Netflix