A Conversation with the Editors of David Fincher’s Motion Picture MANK

Meagan Keane
March 24, 2021
Adobe

Join Adobe for an exciting discussion with the editorial team from Netflix’s Mank featuring special guests Kirk Baxter, ACE, first assistant editor Ben Insler, and assistant editor Jennifer Chung. The team goes behind-the-scenes of the critically-acclaimed, Oscar nominated film to share their creative editing process and collaborative workflows for in-house VFX. Learn how they crafted a modern-day homage to one of the most celebrated films of all time, and overcame the challenges of a remote workflow using Premiere Pro Productions and After Effects.

Kirk Baxter, ACE, has been recognized with Academy Awards for his work on The Social Network and The Girl with the Dragon Tattoo, an Academy Award nomination for The Curious Case of Benjamin Button and multiple nominations from the American Cinema Editors. The Australian native is a long-time collaborator of David Fincher, including five of the director’s films and two of his series, Mindhunter and House of Cards.

Ben Insler currently works as a feature film assistant editor in Los Angeles, most recently on David Fincher’s Mank. He has previously assisted on television series, documentaries, and commercials, as well as edited for television, independent features and numerous shorts.

Jennifer Chung is an assistant editor working in Los Angeles. Originally from the midwest, she graduated with a BFA in Cinema Art + Science from Columbia College Chicago. She works in scripted tv and film, most recently on the “Blindspotting” series and David Fincher’s “Mank”. Along with assisting, she has also edited numerous shorts, music videos and promotional content.

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Adobe® Video & Motion tools provide comprehensive video editing, motion design, VFX, sound, & animation for beginners to professionals. All tools are available through Creative Cloud membership.​

ILM: Mank VFX Breakdown

Mar 17, 2021
Industrial Light & Magic

Behind the Magic: The Visual Effects of MANK

ILMVFX (YouTube)

Take a look behind the invisible visual effects of ‘Mank’. ILM contributed a series of shots to the film including the various animals housed at the Hearst Castle private zoo. We created a host of photo-real CG animals to complete the scenes featuring capuchin monkeys, giraffe, elephants, and their environs such as the ornate wrought-iron victorian-era monkey’s enclosure and the gated grass area housing the roaming elephants and giraffe.

Director: David Fincher
ILM Visual Effects Supervisor: Pablo Helman
ILM Animation Supervisor: Mathew Cowie
ILM Associate Visual Effects Supervisor: Sherry Hitch
ILM Executive Visual Effects Producer: Erin Dusseault
ILM Visual Effects Producer: Flannery Huntley
ILM Associate Vfx Producer: Andrew Poole
ILM Studios: San Francisco, Vancouver

In Place

Queue gets behind the scenes with a look at Mank’s defining locations.

March 9, 2021
Netflix Queue

Shot in black and white, David Fincher’s Mank transports audiences through the sights and scenery of Golden Age Hollywood and 1930s and 40s California. With the help of soundstages, matte paintings, and a lot of research, the team behind Mank’s locations communicates the glamour and history of an epic era of moviemaking. 

Queue explores some favorites.

“Art Deco Buildings, Puffy Clouds & Palm Trees”: How ‘Mank’ VFX Supervisor Wei Zheng Brought Old Hollywood To Life For Longtime Collaborator David Fincher

Matt Grobar
March 5, 2021
Deadline

On Mank, VFX supervisor Wei Zheng paired state-of-the-art technology with old-school filmmaking techniques, to help David Fincher craft a singular portrait of Hollywood’s Golden Age. Marking Zheng’s sixth collaboration with the director, the Netflix drama follows alcoholic screenwriter Herman J. Mankiewicz (Gary Oldman), as he finishes the script for Citizen Kane.

By implementing matte painting and rear projection, along with other tools and tricks, Fincher and his team minimized the budget necessary to assemble an authentic period piece, manipulating L.A. exteriors when necessary, or avoiding them altogether. Ultimately, what these tools offered Fincher was complete control of every image, and interestingly, the director himself served as the film’s overall VFX supervisor, though he chose to go uncredited.

At the same time, it took a village to bring his vision to life. Supporting him in his ambitions, alongside Zheng (Artemple Hollywood), were VFX supervisors Simon Carr (Territory Studio), James Pastorius (Savage VFX), and Pablo Helman (ILM). His fourth key collaborator in this arena was Peter Mavromates, who served as co-producer, post-production supervisor and VFX producer.

In conversation with Deadline, Zheng breaks down the shorthand he’s developed with Fincher over the years, and the approach he took to getting “David’s imagination” on each of his longtime passion project’s frames.

Read the full interview

Director David Fincher discusses Mank with Aaron Sorkin

A DGA Virtual Q&A

February 6, 2021
The Director’s Cut. A DGA (Directors Guild of America) Podcast

A disillusioned screenwriter in old Hollywood gets a shot at redemption in Director David Fincher’s biographical comedy-drama, Mank.

Fincher’s film takes place as film 24-year-old wunderkind Orson Welles hires scathing social critic and alcoholic screenwriter Herman J. Mankiewicz to write the screenplay for his masterpiece, Citizen Kane.

On February 6, Fincher discussed the making of Mank in a DGA Virtual Q&A moderated by Director Aaron Sorkin (The Trial of the Chicago 7).

During their conversation, Fincher spoke about his love for “the altar of cinema,” the communal aspect that can come through film. “For me, what I love about cinema is going into a big dark room with 700 people and through their laughter and through their surprise and through their shock and through their reactions you realize, I’m not alone. I’m the same. I’m wired into this group in the same way just organically and I’m picking up on all these other cues. That is what makes the cinema, or a great grand theater, an almost cathedral-like experience.”

Fincher’s other directorial credits include the feature films Se7enThe GamePanic RoomZodiacGone Girl; episodes of the television series House of Cards and Mindhunter; and countless commercials and music videos. He has been nominated for the DGA Award for Outstanding Directorial Achievement in Theatrical Feature Film for The Curious Case of Benjamin ButtonThe Social Network and The Girl with the Dragon Tattoo. In 2013, he was nominated for the DGA Award for Dramatic Series for House of Cards, “Chapter 1” and has twice been nominated for the DGA Award for his Commercial work with Anonymous Content in 2003 and 2008, winning the Award in 2003 for Beauty for Sale (Xelibri Phones), Gamebreakers (Nikegridiron.Com) and Speed Chain (Nike).

Fincher has been a DGA member since 1991.

Listen to the podcast:

DGA.org
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YouTube

How the ‘Mank’ VFX Team Meticulously Recreated ’30s LA in Black-and-White

Fincher used retro VFX techniques powered by digital tech (including matte paintings and LED screens for rear projection).

Bill Desowitz
March 2, 2021
IndieWire

One of the major craft achievements of “Mank” was how David Fincher’s visual effects team meticulously recreated ’30s-era LA in black-and-white. (They used the matte paintings of Artemple, Territory’s LED screens, and Savage’s sky replacement with Unreal’s game engine.) The work has been shortlisted for the VFX Oscar and garnered a VES nomination for supporting visual effects.

“Most of the effects were what we call our ‘body and fender’ work, where [David] shot something and it’s not quite right and it needed to be replaced,” said visual effects producer Peter Mavromates. “For example, during the Louis B. Mayer birthday party at San Simeon, he didn’t want to deal with real fire in the fireplace, so those are all added [in CG] afterwards. He’s all about efficiency on set.”

Also added were the cloudy skies during the shooting of an elaborate home movie with Marion Davies (Amanda Seyfried) tied to a stake. “Sky replacement of shots were for consistency using the Unreal game engine with 3D model placement,” Mavromates added.

Read the full profile

How Mank used visual effects to turn back the clock on Hollywood

Rick Marshall
February 28, 2021
DigitalTrends

There’s something appropriate about David Fincher’s Mank premiering during one of the most unusual years Hollywood has experienced in several generations.

The tale of eccentric, unpredictable screenwriter Herman J. Mankiewicz’s efforts to pen the screenplay for Citizen KaneMank is a throwback to American cinema’s golden age, meticulously filmed in black and white and set in and around pre-war Hollywood. In order to recreate the historic look and feel of the era (and the film itself), Fincher and co-producer Peter Mavromates, who also served as post-production supervisor and visual effects producer on the film, worked with several VFX studios to turn back the clock for Mankiewicz’s saga.

Digital Trends spoke to Mavromates about his work on Mank, which is available now on Netflix and a contender for an Oscar nomination in the visual effects category, to find out how the film used VFX to create its cinematic time capsule.

Read the full interview

‘Mank’ Co-Producer Peter Mavromates On Accentuating a 1930s World Through VFX

Mavromates and director David Fincher oversaw a team of four VFX Supervisors to deliver the period film.

Clarence Moye
February 9, 2021
Awards Daily

When tackling a period-centered project like Mank, David Fincher and his assembly of below the line craftspersons create magic, fully immersing the viewer in a faithfully recreated 1930s-era California. While the project leveraged many real-world locations and built sets, changing times and the absence of an unlimited budget posed some challenges to create that immersive world Fincher and team demanded. To complete the illusion, the filmmakers looked to co-producer Peter Mavromates, who led a team of four visual effects (VFX) supervisors.

Now, Mank isn’t effects-heavy The Avengers, but that doesn’t mean VFX aren’t just as critical to the film’s storytelling and overall atmosphere.

“The assumption, at minimum, is that you’re going to at least need to retouch a background to get rid of modern anachronisms,” Mavromates explained. “As in this movie, there are situations where David [Fincher] will want to actually replace the background so that period buildings are back there.”

Read the full profile