Not a Long Tail, Not by a Long Shot, for “The Killer”

Trevor Hogg
February 20, 2024
VFX Voice (VES)

Producer and long-time David Fincher collaborator Peter Mavromates extend their partnership in The Killer where an assassin seeks revenge after a botched assignment. The Netflix feature consists of 900 digitally-augmented shots that range from shortening the tail of a dog to CG airplanes, tasked to a vendor list that includes Ollin VFX, Artemple-Hollywood, Savage VFX, and Wylie Co. as well as an in-house team. “Visual Effects Compositor Christopher Doulgeris and I will go into the color bay with [Colorist] Eric Weidt and talk about some issue that we had,” Mavromates explains. “Even sometimes if it’s an outside vendor, we’ll focus to help problem-solve. It’s this wonderful and fluid atmosphere, and it works for David Fincher because he’s always got ideas flowing. He doesn’t want to be on a clock at a facility where you’ve got from 2 p.m. to 5 p.m. and then it’s overtime. There’s none of that. David will walk the halls and stop in on people to check on stuff.”

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Creative Industry Insight Podcast: “The Killer” with VFX Editor Casey Curtiss

Bobby Miller
January 11, 2024
Creative Industry Insight

In this episode, we welcome VFX Editor Casey Curtiss who joins us to talk about his work on The Killer. Casey walks us through what the role of a VFX editor entails and how those skills were used on The Killer.

Listen to the podcast:

Apple Podcasts
Spotify

Executive Produced by Daniel Miller and Monika Ditton. Artwork Designed by Piotr Motyka. Music by ELPHNT.

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Wylie Co.: The Killer VFX Breakdowns

January 9, 2024
Wylie Co.

The Killer digi-double visual effects sequence & breakdown. This is our first of many breakdown reels we’re going to post on X for our VFX work on The Killer.

For this particular sequence in The Killer, Eric Barba, Peter Mavromates and David Fincher approached us with an extremely difficult task, to create close-up, photoreal digi-double shots of Michael Fassbender riding a scooter.

The quality of the work had to seamlessly cut back to back between live-action shots of The Killer on set. Extra complexity was added because the original plan to shoot these shots on a virtual stage didn’t live up to what Fincher had envisioned.

Because of this, there were no HDRI’s or usable array footage and sparse reference photos. The lighting and lookdev had to be dialed in by eye. We began with the Killer asset, adding fine facial detail and cloth simulations.

We then used photogrammetry to assist with cascading streetlight timing and travel speed. The final result was high res meticulously crafted nearly full CG shots cut into the live-action sequence with the ultimate goal of nobody noticing.

Advancements in software, hardware, and artist skill enabled us to create The Killer digi-double with a team of 7 artists using Lenovo workstations, AMD processors, NVidia GPUs, Nuke, Maya, Houdini & Redshift software. And months of time!

All of our work in David Fincher’s The Killer involved digi-doubles. Here are 3 breakdowns of digi-double gore that we provided for the film. Full CG shots, cut between live-action shots. They include particle fx, fluid dynamics, various hair, cloth, and bone simulations, and good old-fashioned animation by hand.

Visual Effects By: Wylie Co. Culver City, California

Visual Effects Supervisor: Jake Maymudes
Visual Effects Executive Producer: Kris Drenzek
Digital Effects Supervisor: Josh Hatton
Visual Effects Animation Supervisor: TJ Burke
Lighting & FX Artist: Liam Jurkowich
Animation Lead: Sashdy Arvelo
Animators: Li Li, Taylor Cooke
Compositor: Nick Kaye
Lookdev Artists: Bora Jurisic, Richard Bridge
3D Tracking Artists: Tommy Ibanez, Nallely Gomez
Pipeline TD: Roberto Cadena Vega
Coordinator: Sofia Beroud