Dave Macomber, Stunt Coordinator: Visualising a Fight for David Fincher, Unreal Engine & VFX

Hollywood Stunt Coordinator & VFX Artist Dave Macomber discusses pre-visualizing the fight sequence for David Fincher’s The Killer and his new Unreal Engine project.

Jamie Bakewell
April 11, 2024
The VFX Process (Bigtooth Studios)

Dave Macomber is an award-winning stunt/fight coordinator and second-unit director in the film industry. With a passion for Visual Effects (VFX), Dave seamlessly incorporates VFX elements into his stunt visualizations, providing a comprehensive template for directors and the rest of the crew.

Having worked on iconic blockbusters like Transformers, HBO‘s Watchmen, and numerous Marvel Cinematic Universe films, Dave’s expertise shines through. Just a glance at his IMDB page showcases his impressive portfolio.

In his latest project for David Fincher‘s The Killer, Dave coordinated a gripping 6-minute fight sequence shot mostly in darkness. Join him as he shares insights into working with David Fincher, revealing that Fincher is an extremely collaborative director, and how his background as a VFX artist dictates his approach to photographing sequences in his movies.

‘Killer vs Brute’ exemplifies Dave’s mastery in delivering high-impact action sequences. Even though the scene turned out to be a success, Dave states that it was “the most intimidating thing I’ve ever done in my career.”

Venturing into Unreal Engine filmmaking during his spare time, Dave’s creativity knows no bounds. Last year, he unveiled The Ronin, his first Unreal Engine short film, showcasing a fight scene performed entirely by himself, using Rokoko Motion Capture technology. Now, with The Widow: Assassins Highway, Dave enlists a team of Marvel stunt performers to help him capture the stunts and elevate the action.

This episode offers a captivating glimpse into the VFX pipeline, the Hollywood stunt process, and Unreal Engine filmmaking.

Listen to the extended version of the conversation as a podcast:

Apple Podcasts
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