Procedural: Zodiac and the Digital Cityscape

A Video Essay by Conor Bateman

RealTime
July 17, 2017
vimeo

Conor Bateman observes how analogue and digital, real and constructed, bleed into a paranoid, video-game vision of 1970s San Francisco in David Fincher’s classic crime procedural, Zodiac.

Commissioned by Open City Inc, publisher of RealTime 2017, ©RealTime

Why CG Sucks (Except It Doesn’t)

RocketJump Film School
Published on Aug 4, 2015
YouTube

Are computer generated visual effects really ruining movies?

We believe that the reason we think all CG looks bad is because we only see “bad” CG. Fantastic, beautiful, and wonderfully executed CG is everywhere – you just don’t know it. Truly great visual effects serve story and character – and in doing so are, by their very definition, invisible.

Written and Narrated by Freddie Wong
Edited by Joey Scoma
Assistant Editor – Joshan Smith